Starcraft

20 papers with code · Playing Games

Starcraft I is a RTS game; the task is to train an agent to play the game.

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Greatest papers with code

StarCraft II: A New Challenge for Reinforcement Learning

16 Aug 2017deepmind/pysc2

Finally, we present initial baseline results for canonical deep reinforcement learning agents applied to the StarCraft II domain.

STARCRAFT STARCRAFT II

ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Games

NeurIPS 2017 facebookresearch/ELF

In addition, our platform is flexible in terms of environment-agent communication topologies, choices of RL methods, changes in game parameters, and can host existing C/C++-based game environments like Arcade Learning Environment.

ATARI GAMES STARCRAFT

TorchCraft: a Library for Machine Learning Research on Real-Time Strategy Games

1 Nov 2016TorchCraft/TorchCraft

We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch.

STARCRAFT

STARDATA: A StarCraft AI Research Dataset

7 Aug 2017TorchCraft/StarData

We provide full game state data along with the original replays that can be viewed in StarCraft.

IMITATION LEARNING STARCRAFT

A Dataset for StarCraft AI \& an Example of Armies Clustering

19 Nov 2012TorchCraft/StarData

We evaluated this clustering method by predicting the outcomes of battles based on armies compositions' mixtures components

STARCRAFT

MazeBase: A Sandbox for Learning from Games

23 Nov 2015facebook/MazeBase

This paper introduces MazeBase: an environment for simple 2D games, designed as a sandbox for machine learning approaches to reasoning and planning.

STARCRAFT

Multi-platform Version of StarCraft: Brood War in a Docker Container: Technical Report

7 Jan 2018Games-and-Simulations/sc-docker

We present a dockerized version of a real-time strategy game StarCraft: Brood War, commonly used as a domain for AI research, with a pre-installed collection of AI developement tools supporting all the major types of StarCraft bots.

STARCRAFT

The StarCraft Multi-Agent Challenge

11 Feb 2019oxwhirl/pymarl

In this paper, we propose the StarCraft Multi-Agent Challenge (SMAC) as a benchmark problem to fill this gap.

MULTI-AGENT REINFORCEMENT LEARNING STARCRAFT STARCRAFT II

QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learning

ICML 2018 oxwhirl/pymarl

At the same time, it is often possible to train the agents in a centralised fashion in a simulated or laboratory setting, where global state information is available and communication constraints are lifted.

MULTI-AGENT REINFORCEMENT LEARNING STARCRAFT STARCRAFT II

MSC: A Dataset for Macro-Management in StarCraft II

9 Oct 2017wuhuikai/MSC

We also split MSC into training, validation and test set for the convenience of evaluation and comparison.

STARCRAFT STARCRAFT II