An Evaluation of Two Alternatives to Minimax

27 Mar 2013  ·  Dana Nau, Paul Purdom, Chun-Hung Tzeng ·

In the field of Artificial Intelligence, traditional approaches to choosing moves in games involve the we of the minimax algorithm. However, recent research results indicate that minimizing may not always be the best approach. In this paper we summarize the results of some measurements on several model games with several different evaluation functions. These measurements, which are presented in detail in [NPT], show that there are some new algorithms that can make significantly better use of evaluation function values than the minimax algorithm does.

PDF Abstract
No code implementations yet. Submit your code now

Datasets


  Add Datasets introduced or used in this paper

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods


No methods listed for this paper. Add relevant methods here