Mech-Elites: Illuminating the Mechanic Space of GVGAI

11 Feb 2020Megan CharityMichael Cerny GreenAhmed KhalifaJulian Togelius

This paper introduces a fully automatic method of mechanic illumination for general video game level generation. Using the Constrained MAP-Elites algorithm and the GVG-AI framework, this system generates the simplest tile based levels that contain specific sets of game mechanics and also satisfy playability constraints... (read more)

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