Shallow decision-making analysis in General Video Game Playing

4 Jun 2018Ivan BraviJialin LiuDiego Perez-LiebanaSimon Lucas

The General Video Game AI competitions have been the testing ground for several techniques for game playing, such as evolutionary computation techniques, tree search algorithms, hyper heuristic based or knowledge based algorithms. So far the metrics used to evaluate the performance of agents have been win ratio, game score and length of games... (read more)

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