Sparse to Dense 3D Reconstruction From Rolling Shutter Images

CVPR 2016  ·  Olivier Saurer, Marc Pollefeys, Gim Hee Lee ·

It is well known that the rolling shutter effect in images captured with a moving rolling shutter camera causes inaccuracies to 3D reconstructions. The problem is further aggravated with weak visual connectivity from wide baseline images captured with a fast moving camera. In this paper, we propose and implement a pipeline for sparse to dense 3D construction with wide baseline images captured from a fast moving rolling shutter camera. pecifically, we propose a cost function for Bundle Adjustment (BA) that models the rolling shutter effect, incorporates GPS/INS readings, and enforces pairwise smoothness between neighboring poses. We optimize over the 3D structures, camera poses and velocities. We also introduce a novel interpolation scheme for the rolling shutter plane sweep stereo algorithm that allows us to achieve a 7x speed up in the depth map computations for dense reconstruction without losing accuracy. We evaluate our proposed pipeline over a 2.6km image sequence captured with a rolling shutter camera mounted on a moving car.

PDF Abstract
No code implementations yet. Submit your code now

Datasets


  Add Datasets introduced or used in this paper

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods