Card Games

18 papers with code • 0 benchmarks • 1 datasets

Card games involve playing cards: the task is to train an agent to play the game with specified rules and beat other players.

GTBench: Uncovering the Strategic Reasoning Limitations of LLMs via Game-Theoretic Evaluations

jinhaoduan/gtbench 19 Feb 2024

As Large Language Models (LLMs) are integrated into critical real-world applications, their strategic and logical reasoning abilities are increasingly crucial.

38
19 Feb 2024

DanZero+: Dominating the GuanDan Game through Reinforcement Learning

submit-paper/Danzero_plus 5 Dec 2023

The utilization of artificial intelligence (AI) in card games has been a well-explored subject within AI research for an extensive period.

17
05 Dec 2023

Suspicion-Agent: Playing Imperfect Information Games with Theory of Mind Aware GPT-4

cr-gjx/suspicion-agent 29 Sep 2023

Unlike perfect information games, where all elements are known to every player, imperfect information games emulate the real-world complexities of decision-making under uncertain or incomplete information.

122
29 Sep 2023

PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games

martinballa/pytag 19 Jul 2023

To bridge this gap, we introduce PyTAG, a Python API for interacting with the Tabletop Games framework (TAG).

10
19 Jul 2023

Towards Computationally Efficient Responsibility Attribution in Decentralized Partially Observable MDPs

stelios30/aamas23-responsibility-attribution-mcts 24 Feb 2023

Responsibility attribution is a key concept of accountable multi-agent decision making.

1
24 Feb 2023

DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learning

kwai/DouZero 11 Jun 2021

Games are abstractions of the real world, where artificial agents learn to compete and cooperate with other agents.

3,956
11 Jun 2021

Predicting Human Card Selection in Magic: The Gathering with Contextual Preference Ranking

Tibert97/Predicting-Human-Card-Selection-in-Magic-The-Gathering-with-Contextual-Preference-Ranking 25 May 2021

Drafting, i. e., the selection of a subset of items from a larger candidate set, is a key element of many games and related problems.

5
25 May 2021

Analysis of Evolutionary Program Synthesis for Card Games

simpleParadox/CMPUT-659-Project 8 Jan 2021

We report the results by providing a comprehensive analysis of the set of rules and their implications.

0
08 Jan 2021

Drafting in Collectible Card Games via Reinforcement Learning

ronaldosvieira/gym-locm 7 Nov 2020

In this paper, we present a deep reinforcement learning approach for deck building in arena mode - an understudied game mode present in many collectible card games.

28
07 Nov 2020

RLCard: A Toolkit for Reinforcement Learning in Card Games

datamllab/rlcard 10 Oct 2019

The goal of RLCard is to bridge reinforcement learning and imperfect information games, and push forward the research of reinforcement learning in domains with multiple agents, large state and action space, and sparse reward.

2,718
10 Oct 2019