Starcraft II

81 papers with code • 3 benchmarks • 4 datasets

Starcraft II is a RTS game; the task is to train an agent to play the game.

( Image credit: The StarCraft Multi-Agent Challenge )

Libraries

Use these libraries to find Starcraft II models and implementations
4 papers
14
2 papers
1,729
2 papers
731
2 papers
555
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Most implemented papers

SC2EGSet: StarCraft II Esport Replay and Game-state Dataset

kaszanas/sc2_datasets 7 Jul 2022

Based on initial investigation of available StarCraft II datasets, we observed that our dataset is the largest publicly available source of StarCraft II esports data upon its publication.

On Efficient Reinforcement Learning for Full-length Game of StarCraft II

liuruoze/mini-AlphaStar 23 Sep 2022

In this work, we investigate a set of RL techniques for the full-length game of StarCraft II.

JaxMARL: Multi-Agent RL Environments in JAX

flairox/jaxmarl 16 Nov 2023

This not only enables GPU acceleration, but also provides a more flexible MARL environment, unlocking the potential for self-play, meta-learning, and other future applications in MARL.

Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Games

cair/DeepRTS 15 Aug 2018

Reinforcement learning (RL) is an area of research that has blossomed tremendously in recent years and has shown remarkable potential for artificial intelligence based opponents in computer games.

Multi-Agent Common Knowledge Reinforcement Learning

schroederdewitt/mackrl NeurIPS 2019

In this paper, we show that common knowledge between agents allows for complex decentralised coordination.

Variational Saccading: Efficient Inference for Large Resolution Images

jramapuram/variational_saccading 8 Dec 2018

Image classification with deep neural networks is typically restricted to images of small dimensionality such as 224 x 244 in Resnet models [24].

The Natural Language of Actions

1230113202/NV-JM-DD 4 Feb 2019

We introduce Act2Vec, a general framework for learning context-based action representation for Reinforcement Learning.

AlphaStar: An Evolutionary Computation Perspective

SpinazieSin/scared_citizen_simulation 5 Feb 2019

In January 2019, DeepMind revealed AlphaStar to the world-the first artificial intelligence (AI) system to beat a professional player at the game of StarCraft II-representing a milestone in the progress of AI.

Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning

liuruoze/thought-sc2-model-experiment 2 Mar 2019

Injecting human knowledge is an effective way to accelerate reinforcement learning (RL).

Action Semantics Network: Considering the Effects of Actions in Multiagent Systems

MAS-anony/ASN ICLR 2020

ASN characterizes different actions' influence on other agents using neural networks based on the action semantics between them.