1 code implementation • 5 Sep 2022 • Cinthia Sánchez, Hernan Sarmiento, Andres Abeliuk, Jorge Pérez, Barbara Poblete
In this work, we study the task of automatically classifying messages that are related to crisis events by leveraging cross-language and cross-domain labeled data.
1 code implementation • Findings (EMNLP) 2021 • Zihao He, Negar Mokhberian, Antonio Camara, Andres Abeliuk, Kristina Lerman
We apply our method to a dataset of news articles about the COVID-19 pandemic.
no code implementations • 4 Sep 2020 • Akira Matsui, Emilio Ferrara, Fred Morstatter, Andres Abeliuk, Aram Galstyan
In this study, we propose the use of a computational framework to identify clusters of underperforming workers using clickstream trajectories.
1 code implementation • 13 May 2019 • Nazanin Alipourfard, Buddhika Nettasinghe, Andres Abeliuk, Vikram Krishnamurthy, Kristina Lerman
For example, in an online network of a social media platform, the number of people who mention a topic in their posts---i. e., its global popularity---can be dramatically different from how people see it in their social feeds---i. e., its perceived popularity---where the feeds aggregate their friends' posts.
Social and Information Networks Physics and Society
no code implementations • 12 Jan 2018 • Richard Kim, Max Kleiman-Weiner, Andres Abeliuk, Edmond Awad, Sohan Dsouza, Josh Tenenbaum, Iyad Rahwan
We introduce a new computational model of moral decision making, drawing on a recent theory of commonsense moral learning via social dynamics.
no code implementations • 4 Jul 2016 • Manuel Alfonseca, Manuel Cebrian, Antonio Fernandez Anta, Lorenzo Coviello, Andres Abeliuk, Iyad Rahwan
Superintelligence is a hypothetical agent that possesses intelligence far surpassing that of the brightest and most gifted human minds.
no code implementations • 31 May 2016 • Andres Abeliuk, Haris Aziz, Gerardo Berbeglia, Serge Gaspers, Petr Kalina, Nicholas Mattei, Dominik Peters, Paul Stursberg, Pascal Van Hentenryck, Toby Walsh
We propose a model of interdependent scheduling games in which each player controls a set of services that they schedule independently.