Search Results for author: Edgar Tretschk

Found 8 papers, 2 papers with code

Neural Dense Non-Rigid Structure from Motion with Latent Space Constraints

no code implementations ECCV 2020 Vikramjit Sidhu, Edgar Tretschk, Vladislav Golyanik, Antonio Agudo, Christian Theobalt

We introduce the first dense neural non-rigid structure from motion (N-NRSfM) approach, which can be trained end-to-end in an unsupervised manner from 2D point tracks.

3D Shape Reconstruction

Virtual Elastic Objects

no code implementations CVPR 2022 Hsiao-yu Chen, Edgar Tretschk, Tuur Stuyck, Petr Kadlecek, Ladislav Kavan, Etienne Vouga, Christoph Lassner

We present Virtual Elastic Objects (VEOs): virtual objects that not only look like their real-world counterparts but also behave like them, even when subject to novel interactions.

Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video

2 code implementations ICCV 2021 Edgar Tretschk, Ayush Tewari, Vladislav Golyanik, Michael Zollhöfer, Christoph Lassner, Christian Theobalt

We show that a single handheld consumer-grade camera is sufficient to synthesize sophisticated renderings of a dynamic scene from novel virtual camera views, e. g. a `bullet-time' video effect.

Novel View Synthesis Video Editing

DispVoxNets: Non-Rigid Point Set Alignment with Supervised Learning Proxies

no code implementations24 Jul 2019 Soshi Shimada, Vladislav Golyanik, Edgar Tretschk, Didier Stricker, Christian Theobalt

We introduce a supervised-learning framework for non-rigid point set alignment of a new kind - Displacements on Voxels Networks (DispVoxNets) - which abstracts away from the point set representation and regresses 3D displacement fields on regularly sampled proxy 3D voxel grids.

Sequential Attacks on Agents for Long-Term Adversarial Goals

no code implementations31 May 2018 Edgar Tretschk, Seong Joon Oh, Mario Fritz

As a result of our attack, the victim agent is misguided to optimise for the adversarial reward over time.

Adversarial Attack Reinforcement Learning (RL) +1

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