no code implementations • 11 Jan 2024 • Jack Saunders, Vinay Namboodiri
Our prior learning and adaptation method $\textbf{generalises to limited data}$ better and is more $\textbf{scalable}$ than existing person-specific models.
no code implementations • 18 Jul 2023 • Jack Saunders, Steven Caulkin, Vinay Namboodiri
The ability to accurately capture and express emotions is a critical aspect of creating believable characters in video games and other forms of entertainment.
no code implementations • 2 Mar 2023 • Jack Saunders, Loïc Prenevost, Özgür Şimşek, Alan Hunter, Wenbin Li
Very recently, reinforcement learning has been proposed as a control scheme to maintain the balloon in the region of a fixed location, facilitated through diverse opposing wind-fields at different altitudes.
no code implementations • 1 Mar 2023 • Jack Saunders, Vinay Namboodiri
We present READ Avatars, a 3D-based approach for generating 2D avatars that are driven by audio input with direct and granular control over the emotion.
no code implementations • 22 Sep 2022 • Jack Saunders, Sajad Saeedi, Wenbin Li
Gathering data for RL is known to be a laborious task, and real-world experiments can be risky.