Search Results for author: John Levine

Found 7 papers, 3 papers with code

Why People Skip Music? On Predicting Music Skips using Deep Reinforcement Learning

1 code implementation10 Jan 2023 Francesco Meggetto, Crawford Revie, John Levine, Yashar Moshfeghi

In this paper, we study the utility of users' historical data for the task of sequentially predicting users' skipping behaviour.

Recommendation Systems reinforcement-learning +1

Ensemble Decision Systems for General Video Game Playing

no code implementations26 May 2019 Damien Anderson, Cristina Guerrero-Romero, Diego Perez-Liebana, Philip Rodgers, John Levine

Ensemble Decision Systems offer a unique form of decision making that allows a collection of algorithms to reason together about a problem.

Decision Making

Solving zero-sum extensive-form games with arbitrary payoff uncertainty models

no code implementations24 Apr 2019 Juan Leni, John Levine, John Quigley

We propose a method, Harsanyi-Counterfactual Regret Minimization, to solve two-player zero-sum extensive-form games with arbitrary payoff distribution models.

counterfactual

Seq2Seq Mimic Games: A Signaling Perspective

no code implementations15 Nov 2018 Juan Leni, John Levine, John Quigley

We study the emergence of communication in multiagent adversarial settings inspired by the classic Imitation game.

A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking

1 code implementation9 Sep 2018 Matthew Stephenson, Damien Anderson, Ahmed Khalifa, John Levine, Jochen Renz, Julian Togelius, Christoph Salge

This paper introduces an information-theoretic method for selecting a subset of problems which gives the most information about a group of problem-solving algorithms.

Benchmarking

Deceptive Games

no code implementations31 Jan 2018 Damien Anderson, Matthew Stephenson, Julian Togelius, Christian Salge, John Levine, Jochen Renz

Deceptive games are games where the reward structure or other aspects of the game are designed to lead the agent away from a globally optimal policy.

Ensemble Framework for Real-time Decision Making

1 code implementation21 Jun 2017 Philip Rodgers, John Levine

This paper introduces a new framework for real-time decision making in video games.

Decision Making

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