no code implementations • 1 Dec 2023 • Julian Knodt, Xifeng Gao
Given a 3D mesh with a UV parameterization, we introduce a novel approach to generating textures from text prompts.
1 code implementation • 13 May 2022 • Julian Knodt
At inference time, a non-expert can select a memory versus accuracy trade-off that best suits their needs, across a wide range of highly compressed versus more accurate models.
1 code implementation • 25 Mar 2022 • Julian Knodt
We propose a new architecture for function reconstruction based on classical Bezier splines, which ensures $C^0$ and $C^1$-continuity, where $C^0$ continuity is that $\forall c:\lim\limits_{x\to c} f(x) = f(c)$, or more intuitively that there are no breaks at any point in the function.
1 code implementation • 28 Apr 2021 • Julian Knodt, Joe Bartusek, Seung-Hwan Baek, Felix Heide
Recent neural rendering methods have demonstrated accurate view interpolation by predicting volumetric density and color with a neural network.
2 code implementations • CVPR 2021 • Julian Ost, Fahim Mannan, Nils Thuerey, Julian Knodt, Felix Heide
Recent implicit neural rendering methods have demonstrated that it is possible to learn accurate view synthesis for complex scenes by predicting their volumetric density and color supervised solely by a set of RGB images.