Search Results for author: Kelsey R. Allen

Found 8 papers, 0 papers with code

Scaling Face Interaction Graph Networks to Real World Scenes

no code implementations22 Jan 2024 Tatiana Lopez-Guevara, Yulia Rubanova, William F. Whitney, Tobias Pfaff, Kimberly Stachenfeld, Kelsey R. Allen

Accurately simulating real world object dynamics is essential for various applications such as robotics, engineering, graphics, and design.

Friction

Learning rigid dynamics with face interaction graph networks

no code implementations7 Dec 2022 Kelsey R. Allen, Yulia Rubanova, Tatiana Lopez-Guevara, William Whitney, Alvaro Sanchez-Gonzalez, Peter Battaglia, Tobias Pfaff

Simulating rigid collisions among arbitrary shapes is notoriously difficult due to complex geometry and the strong non-linearity of the interactions.

Physical Design using Differentiable Learned Simulators

no code implementations1 Feb 2022 Kelsey R. Allen, Tatiana Lopez-Guevara, Kimberly Stachenfeld, Alvaro Sanchez-Gonzalez, Peter Battaglia, Jessica Hamrick, Tobias Pfaff

In our fluid manipulation tasks, the resulting designs outperformed those found by sampling-based optimization techniques.

Rapid trial-and-error learning with simulation supports flexible tool use and physical reasoning

no code implementations22 Jul 2019 Kelsey R. Allen, Kevin A. Smith, Joshua B. Tenenbaum

But human beings remain distinctive in their capacity for flexible, creative tool use -- using objects in new ways to act on the world, achieve a goal, or solve a problem.

Few-Shot Bayesian Imitation Learning with Logical Program Policies

no code implementations12 Apr 2019 Tom Silver, Kelsey R. Allen, Alex K. Lew, Leslie Pack Kaelbling, Josh Tenenbaum

We propose an expressive class of policies, a strong but general prior, and a learning algorithm that, together, can learn interesting policies from very few examples.

Bayesian Inference Imitation Learning +1

Infinite Mixture Prototypes for Few-Shot Learning

no code implementations12 Feb 2019 Kelsey R. Allen, Evan Shelhamer, Hanul Shin, Joshua B. Tenenbaum

We propose infinite mixture prototypes to adaptively represent both simple and complex data distributions for few-shot learning.

Clustering Few-Shot Learning

Relational inductive bias for physical construction in humans and machines

no code implementations4 Jun 2018 Jessica B. Hamrick, Kelsey R. Allen, Victor Bapst, Tina Zhu, Kevin R. McKee, Joshua B. Tenenbaum, Peter W. Battaglia

While current deep learning systems excel at tasks such as object classification, language processing, and gameplay, few can construct or modify a complex system such as a tower of blocks.

Inductive Bias Object

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