no code implementations • 4 Apr 2023 • Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis
To address these concerns, we implement a variation of the MAP-Elites algorithm where the presented alternatives are sampled from a small region (window) of the behavioral space.
1 code implementation • 18 Apr 2021 • Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis
A core challenge of evolutionary search is the need to balance between exploration of the search space and exploitation of highly fit regions.
1 code implementation • 28 Mar 2021 • Konstantinos Sfikas, Antonios Liapis
This paper contends that collaborative board games pose a different challenge to artificial intelligence as it must balance short-term risk mitigation with long-term winning strategies.
no code implementations • 21 Mar 2021 • Konstantinos Sfikas, Antonios Liapis
While artificial intelligence has been applied to control players' decisions in board games for over half a century, little attention is given to games with no player competition.