Search Results for author: Malcolm Mielle

Found 4 papers, 3 papers with code

High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimization

no code implementations19 Mar 2024 Shuo Sun, Malcolm Mielle, Achim J. Lilienthal, Martin Magnusson

We propose a dense RGBD SLAM system based on 3D Gaussian Splatting that provides metrically accurate pose tracking and visually realistic reconstruction.

Pose Tracking

ThermoNeRF: Multimodal Neural Radiance Fields for Thermal Novel View Synthesis

1 code implementation18 Mar 2024 Mariam Hassan, Florent Forest, Olga Fink, Malcolm Mielle

Thermal scene reconstruction exhibit great potential for ap- plications across a broad spectrum of fields, including building energy consumption analysis and non-destructive testing.

Image Generation Novel View Synthesis

A method to segment maps from different modalities using free space layout -- MAORIS : MAp Of RIpples Segmentation

1 code implementation28 Sep 2017 Malcolm Mielle, Martin Magnusson, Achim J. Lilienthal

We present a method for segmenting maps from different modalities, focusing on robot built maps and hand-drawn sketch maps, and show better results than state of the art for both types.

Robotics

SLAM auto-complete: completing a robot map using an emergency map

1 code implementation16 Feb 2017 Malcolm Mielle, Martin Magnusson, Henrik Andreasson, Achim J. Lilienthal

Experiments in an office environment show that we can handle up to 70% of wrong correspondences and still get the expected result.

Robotics

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