no code implementations • 1 Sep 2022 • Nathan Partlan, Luis Soto, Jim Howe, Sarthak Shrivastava, Magy Seif El-Nasr, Stacy Marsella
To assist game developers in crafting game NPCs, we present EvolvingBehavior, a novel tool for genetic programming to evolve behavior trees in Unreal Engine 4.
no code implementations • 29 Jul 2021 • Nathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy Marsella, Magy Seif El-Nasr
We evince deep connections between game AI design and the design of co-creative tools, and present implications for future co-creativity tool research and development.