Search Results for author: Stacy Marsella

Found 9 papers, 1 papers with code

A Graphical Model of Hurricane Evacuation Behaviors

no code implementations16 Nov 2023 Hui Sophie Wang, Nutchanon Yongsatianchot, Stacy Marsella

We conducted a study on the evacuation of Hurricane Irma of the 2017 Atlantic hurricane season.

A Unified Dynamic Model for the Decomposition of Skin Conductance and the Inference of Sudomotor Nerve Activities

1 code implementation5 Nov 2023 Hui Sophie Wang, Stacy Marsella, Misha Pavel

A key physiological signal in this endeavor is electrodermal activity (EDA), often quantified as skin conductance (SC), known for its sensitivity to a variety of psychological stimuli.

Large language models in textual analysis for gesture selection

no code implementations4 Oct 2023 Laura B. Hensel, Nutchanon Yongsatianchot, Parisa Torshizi, Elena Minucci, Stacy Marsella

However, these approaches face two major challenges: The first is obtaining sufficient training data that is appropriate for the context and the goal of the application.

Gesture Generation

Investigating Large Language Models' Perception of Emotion Using Appraisal Theory

no code implementations3 Oct 2023 Nutchanon Yongsatianchot, Parisa Ghanad Torshizi, Stacy Marsella

The results show that LLMs' responses are similar to humans in terms of dynamics of appraisal and coping, but their responses did not differ along key appraisal dimensions as predicted by the theory and data.

What's Next in Affective Modeling? Large Language Models

no code implementations3 Oct 2023 Nutchanon Yongsatianchot, Tobias Thejll-Madsen, Stacy Marsella

Large Language Models (LLM) have recently been shown to perform well at various tasks from language understanding, reasoning, storytelling, and information search to theory of mind.

EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCs

no code implementations1 Sep 2022 Nathan Partlan, Luis Soto, Jim Howe, Sarthak Shrivastava, Magy Seif El-Nasr, Stacy Marsella

To assist game developers in crafting game NPCs, we present EvolvingBehavior, a novel tool for genetic programming to evolve behavior trees in Unreal Engine 4.

Study of detecting behavioral signatures within DeepFake videos

no code implementations6 Aug 2022 Qiaomu Miao, Sinhwa Kang, Stacy Marsella, Steve DiPaola, Chao Wang, Ari Shapiro

Our results indicate that there could be a behavioral signature that is detectable from a person's movements that is separate from their visual appearance, and that this behavioral signature could be used to distinguish a deep fake from a properly captured video.

Face Swapping

Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools

no code implementations29 Jul 2021 Nathan Partlan, Erica Kleinman, Jim Howe, Sabbir Ahmad, Stacy Marsella, Magy Seif El-Nasr

We evince deep connections between game AI design and the design of co-creative tools, and present implications for future co-creativity tool research and development.

The Distress Analysis Interview Corpus of human and computer interviews

no code implementations LREC 2014 Jonathan Gratch, Ron artstein, Gale Lucas, Giota Stratou, Stefan Scherer, Angela Nazarian, Rachel Wood, Jill Boberg, David DeVault, Stacy Marsella, David Traum, Skip Rizzo, Louis-Philippe Morency

The Distress Analysis Interview Corpus (DAIC) contains clinical interviews designed to support the diagnosis of psychological distress conditions such as anxiety, depression, and post traumatic stress disorder.

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