1 code implementation • 19 May 2023 • Jakub Kowalski, Radosław Miernik
This paper concludes five years of AI competitions based on Legends of Code and Magic (LOCM), a small Collectible Card Game (CCG), designed with the goal of supporting research and algorithm development.
no code implementations • 14 May 2023 • Jakub Kowalski, Radosław Miernik, Katarzyna Polak, Dominik Budzki, Damian Kowalik
This paper presents a new AI challenge, the Tales of Tribute AI Competition (TOTAIC), based on a two-player deck-building card game released with the High Isle chapter of The Elder Scrolls Online.
no code implementations • 17 Mar 2022 • Dominik Kowalczyk, Jakub Kowalski, Hubert Obrzut, Michał Maras, Szymon Kosakowski, Radosław Miernik
In this paper, we study AI approaches to successfully play a 2-4 players, full information, Bomberman variant published on the CodinGame platform.
no code implementations • 3 May 2021 • Radosław Miernik, Jakub Kowalski
One simpler and more limited, based on a vector of weights that are used in a linear combination of predefined game features.
2 code implementations • 15 Jun 2020 • Jakub Kowalski, Radosław Miernik, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykuła, Andrzej Tkaczyk
We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with perfect information, encoding rules in the form of regular expressions.
no code implementations • 5 Jan 2020 • Jakub Kowalski, Radosław Miernik
In this paper, we evolve a card-choice strategy for the arena mode of Legends of Code and Magic, a programming game inspired by popular collectible card games like Hearthstone or TES: Legends.