Search Results for author: Radosław Miernik

Found 6 papers, 2 papers with code

Summarizing Strategy Card Game AI Competition

1 code implementation19 May 2023 Jakub Kowalski, Radosław Miernik

This paper concludes five years of AI competitions based on Legends of Code and Magic (LOCM), a small Collectible Card Game (CCG), designed with the goal of supporting research and algorithm development.

Introducing Tales of Tribute AI Competition

no code implementations14 May 2023 Jakub Kowalski, Radosław Miernik, Katarzyna Polak, Dominik Budzki, Damian Kowalik

This paper presents a new AI challenge, the Tales of Tribute AI Competition (TOTAIC), based on a two-player deck-building card game released with the High Isle chapter of The Elder Scrolls Online.

Card Games

Developing a Successful Bomberman Agent

no code implementations17 Mar 2022 Dominik Kowalczyk, Jakub Kowalski, Hubert Obrzut, Michał Maras, Szymon Kosakowski, Radosław Miernik

In this paper, we study AI approaches to successfully play a 2-4 players, full information, Bomberman variant published on the CodinGame platform.

Position

Evolving Evaluation Functions for Collectible Card Game AI

no code implementations3 May 2021 Radosław Miernik, Jakub Kowalski

One simpler and more limited, based on a vector of weights that are used in a linear combination of predefined game features.

Card Games

Efficient Reasoning in Regular Boardgames

2 code implementations15 Jun 2020 Jakub Kowalski, Radosław Miernik, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykuła, Andrzej Tkaczyk

We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with perfect information, encoding rules in the form of regular expressions.

Evolutionary Approach to Collectible Card Game Arena Deckbuilding using Active Genes

no code implementations5 Jan 2020 Jakub Kowalski, Radosław Miernik

In this paper, we evolve a card-choice strategy for the arena mode of Legends of Code and Magic, a programming game inspired by popular collectible card games like Hearthstone or TES: Legends.

Card Games

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