2 code implementations • 14 Dec 2021 • Jakub Kowalski, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykuła, Mark H. M. Winands
These decisions can be viewed as separate moves, which is already a common practice in multi-action games for efficiency reasons.
2 code implementations • 15 Jun 2020 • Jakub Kowalski, Radosław Miernik, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykuła, Andrzej Tkaczyk
We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with perfect information, encoding rules in the form of regular expressions.
no code implementations • 1 Oct 2019 • Jakub Kowalski, Maksymilian Mika, Jakub Sutowicz, Marek Szykuła
We present an experimental comparison of the efficiency of three General Game Playing systems in their current versions: Regular Boardgames (RBG 1. 0), Ludii~0. 3. 0, and a Game Description Language (GDL) propnet.
3 code implementations • 8 Jun 2017 • Jakub Kowalski, Maksymilian Mika, Jakub Sutowicz, Marek Szykuła
We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages.
no code implementations • 8 Jun 2016 • Jakub Kowalski, Jakub Sutowicz, Marek Szykuła
We formalize Simplified Boardgames language, which describes a subclass of arbitrary board games.