Search Results for author: Jakub Kowalski

Found 16 papers, 6 papers with code

Fast and Knowledge-Free Deep Learning for General Game Playing (Student Abstract)

no code implementations21 Dec 2023 Michał Maras, Michał Kępa, Jakub Kowalski, Marek Szykuła

We develop a method of adapting the AlphaZero model to General Game Playing (GGP) that focuses on faster model generation and requires less knowledge to be extracted from the game rules.

Pathway: a fast and flexible unified stream data processing framework for analytical and Machine Learning applications

no code implementations12 Jul 2023 Michal Bartoszkiewicz, Jan Chorowski, Adrian Kosowski, Jakub Kowalski, Sergey Kulik, Mateusz Lewandowski, Krzysztof Nowicki, Kamil Piechowiak, Olivier Ruas, Zuzanna Stamirowska, Przemyslaw Uznanski

The framework was created with the original motivation of resolving challenges faced when analyzing and processing data from the physical economy, including streams of data generated by IoT and enterprise systems.

Benchmarking

Summarizing Strategy Card Game AI Competition

1 code implementation19 May 2023 Jakub Kowalski, Radosław Miernik

This paper concludes five years of AI competitions based on Legends of Code and Magic (LOCM), a small Collectible Card Game (CCG), designed with the goal of supporting research and algorithm development.

Introducing Tales of Tribute AI Competition

no code implementations14 May 2023 Jakub Kowalski, Radosław Miernik, Katarzyna Polak, Dominik Budzki, Damian Kowalik

This paper presents a new AI challenge, the Tales of Tribute AI Competition (TOTAIC), based on a two-player deck-building card game released with the High Isle chapter of The Elder Scrolls Online.

Card Games

Proof Number Based Monte-Carlo Tree Search

1 code implementation16 Mar 2023 Jakub Kowalski, Elliot Doe, Mark H. M. Winands, Daniel Górski, Dennis J. N. J. Soemers

Furthermore, we extend this new algorithm to properly address games with draws, like Awari, by adding an additional layer of PNS on top of the MCTS tree.

Decision Making

Developing a Successful Bomberman Agent

no code implementations17 Mar 2022 Dominik Kowalczyk, Jakub Kowalski, Hubert Obrzut, Michał Maras, Szymon Kosakowski, Radosław Miernik

In this paper, we study AI approaches to successfully play a 2-4 players, full information, Bomberman variant published on the CodinGame platform.

Position

Split Moves for Monte-Carlo Tree Search

2 code implementations14 Dec 2021 Jakub Kowalski, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykuła, Mark H. M. Winands

These decisions can be viewed as separate moves, which is already a common practice in multi-action games for efficiency reasons.

Board Games

Evolving Evaluation Functions for Collectible Card Game AI

no code implementations3 May 2021 Radosław Miernik, Jakub Kowalski

One simpler and more limited, based on a vector of weights that are used in a linear combination of predefined game features.

Card Games

Efficient Reasoning in Regular Boardgames

2 code implementations15 Jun 2020 Jakub Kowalski, Radosław Miernik, Maksymilian Mika, Wojciech Pawlik, Jakub Sutowicz, Marek Szykuła, Andrzej Tkaczyk

We present the technical side of reasoning in Regular Boardgames (RBG) language -- a universal General Game Playing (GGP) formalism for the class of finite deterministic games with perfect information, encoding rules in the form of regular expressions.

Experimental Studies in General Game Playing: An Experience Report

no code implementations6 Mar 2020 Jakub Kowalski, Marek Szykuła

We describe nearly fifteen years of General Game Playing experimental research history in the context of reproducibility and fairness of comparisons between various GGP agents and systems designed to play games described by different formalisms.

Fairness

Evolutionary Approach to Collectible Card Game Arena Deckbuilding using Active Genes

no code implementations5 Jan 2020 Jakub Kowalski, Radosław Miernik

In this paper, we evolve a card-choice strategy for the arena mode of Legends of Code and Magic, a programming game inspired by popular collectible card games like Hearthstone or TES: Legends.

Card Games

A note on the empirical comparison of RBG and Ludii

no code implementations1 Oct 2019 Jakub Kowalski, Maksymilian Mika, Jakub Sutowicz, Marek Szykuła

We present an experimental comparison of the efficiency of three General Game Playing systems in their current versions: Regular Boardgames (RBG 1. 0), Ludii~0. 3. 0, and a Game Description Language (GDL) propnet.

Regular Boardgames

3 code implementations8 Jun 2017 Jakub Kowalski, Maksymilian Mika, Jakub Sutowicz, Marek Szykuła

We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages.

Board Games

Text-based Adventures of the Golovin AI Agent

2 code implementations16 May 2017 Bartosz Kostka, Jaroslaw Kwiecien, Jakub Kowalski, Pawel Rychlikowski

The domain of text-based adventure games has been recently established as a new challenge of creating the agent that is both able to understand natural language, and acts intelligently in text-described environments.

Simplified Boardgames

no code implementations8 Jun 2016 Jakub Kowalski, Jakub Sutowicz, Marek Szykuła

We formalize Simplified Boardgames language, which describes a subclass of arbitrary board games.

Board Games

Procedural Content Generation for GDL Descriptions of Simplified Boardgames

no code implementations2 Aug 2015 Jakub Kowalski, Marek Szykuła

We present initial research towards procedural generation of Simplified Boardgames and translating them into an efficient GDL code.

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