Search Results for author: Sangbin Moon

Found 1 papers, 0 papers with code

Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning

no code implementations8 Apr 2019 Inseok Oh, Seungeun Rho, Sangbin Moon, Seongho Son, Hyoil Lee, Jinyun Chung

However, to the best of our knowledge, current research has yet to produce a result that has surpassed human-level performance in modern complex fighting games.

Board Games reinforcement-learning +1

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