Search Results for author: Seungeun Rho

Found 3 papers, 1 papers with code

Hexa: Self-Improving for Knowledge-Grounded Dialogue System

no code implementations10 Oct 2023 DaeJin Jo, Daniel Wontae Nam, Gunsoo Han, Kyoung-Woon On, Taehwan Kwon, Seungeun Rho, Sungwoong Kim

A common practice in knowledge-grounded dialogue generation is to explicitly utilize intermediate steps (e. g., web-search, memory retrieval) with modular approaches.

Dialogue Generation Retrieval

LECO: Learnable Episodic Count for Task-Specific Intrinsic Reward

1 code implementation11 Oct 2022 DaeJin Jo, Sungwoong Kim, Daniel Wontae Nam, Taehwan Kwon, Seungeun Rho, Jongmin Kim, Donghoon Lee

In order to resolve these issues, in this paper, we propose a learnable hash-based episodic count, which we name LECO, that efficiently performs as a task-specific intrinsic reward in hard exploration problems.

Efficient Exploration reinforcement-learning

Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning

no code implementations8 Apr 2019 Inseok Oh, Seungeun Rho, Sangbin Moon, Seongho Son, Hyoil Lee, Jinyun Chung

However, to the best of our knowledge, current research has yet to produce a result that has surpassed human-level performance in modern complex fighting games.

Board Games reinforcement-learning +1

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