Search Results for author: Shripad Deshmukh

Found 5 papers, 3 papers with code

LOCATE: Self-supervised Object Discovery via Flow-guided Graph-cut and Bootstrapped Self-training

1 code implementation22 Aug 2023 Silky Singh, Shripad Deshmukh, Mausoom Sarkar, Balaji Krishnamurthy

We demonstrate the effectiveness of our approach, named LOCATE, on multiple standard video object segmentation, image saliency detection, and object segmentation benchmarks, achieving results on par with and, in many cases surpassing state-of-the-art methods.

Object Object Discovery +5

FODVid: Flow-guided Object Discovery in Videos

no code implementations10 Jul 2023 Silky Singh, Shripad Deshmukh, Mausoom Sarkar, Rishabh Jain, Mayur Hemani, Balaji Krishnamurthy

Segmentation of objects in a video is challenging due to the nuances such as motion blurring, parallax, occlusions, changes in illumination, etc.

Object Object Discovery +5

One-Shot Doc Snippet Detection: Powering Search in Document Beyond Text

no code implementations12 Sep 2022 Abhinav Java, Shripad Deshmukh, Milan Aggarwal, Surgan Jandial, Mausoom Sarkar, Balaji Krishnamurthy

MONOMER fuses context from visual, textual, and spatial modalities of snippets and documents to find query snippet in target documents.

document understanding object-detection +3

Explain Your Move: Understanding Agent Actions Using Focused Feature Saliency

1 code implementation ICLR 2020 Piyush Gupta, Nikaash Puri, Sukriti Verma, Dhruv Kayastha, Shripad Deshmukh, Balaji Krishnamurthy, Sameer Singh

We show through illustrative examples (Chess, Atari, Go), human studies (Chess), and automated evaluation methods (Chess) that our approach generates saliency maps that are more interpretable for humans than existing approaches.

Atari Games Board Games +2

Explain Your Move: Understanding Agent Actions Using Specific and Relevant Feature Attribution

2 code implementations23 Dec 2019 Nikaash Puri, Sukriti Verma, Piyush Gupta, Dhruv Kayastha, Shripad Deshmukh, Balaji Krishnamurthy, Sameer Singh

We show through illustrative examples (Chess, Atari, Go), human studies (Chess), and automated evaluation methods (Chess) that SARFA generates saliency maps that are more interpretable for humans than existing approaches.

Atari Games Board Games +2

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