no code implementations • 28 Jan 2024 • Yiming Gao, Feiyu Liu, Liang Wang, Zhenjie Lian, Dehua Zheng, Weixuan Wang, Wenjin Yang, Siqin Li, Xianliang Wang, Wenhui Chen, Jing Dai, Qiang Fu, Wei Yang, Lanxiao Huang, Wei Liu
We expect that agents should learn to enhance the extent to which humans achieve these goals while maintaining agents' original abilities (e. g., winning games).
no code implementations • 23 Apr 2023 • Yiming Gao, Feiyu Liu, Liang Wang, Zhenjie Lian, Weixuan Wang, Siqin Li, Xianliang Wang, Xianhan Zeng, Rundong Wang, Jiawei Wang, Qiang Fu, Wei Yang, Lanxiao Huang, Wei Liu
MOBA games, e. g., Dota2 and Honor of Kings, have been actively used as the testbed for the recent AI research on games, and various AI systems have been developed at the human level so far.
no code implementations • 20 Jul 2021 • Siqi Zheng, Weilong Huang, Xianliang Wang, Hongbin Suo, Jinwei Feng, Zhijie Yan
In this paper we describe a speaker diarization system that enables localization and identification of all speakers present in a conversation or meeting.