The Breakfast Actions Dataset comprises of 10 actions related to breakfast preparation, performed by 52 different individuals in 18 different kitchens. The dataset is one of the largest fully annotated datasets available. The actions are recorded “in the wild” as opposed to a single controlled lab environment. It consists of over 77 hours of video recordings.
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The KIT Motion-Language is a dataset linking human motion and natural language.
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Atari-HEAD is a dataset of human actions and eye movements recorded while playing Atari videos games. For every game frame, its corresponding image frame, the human keystroke action, the reaction time to make that action, the gaze positions, and immediate reward returned by the environment were recorded. The gaze data was recorded using an EyeLink 1000 eye tracker at 1000Hz. The human subjects are amateur players who are familiar with the games. The human subjects were only allowed to play for 15 minutes and were required to rest for at least 15 minutes before the next trial. Data was collected from 4 subjects, 16 games, 175 15-minute trials, and a total of 2.97 million frames/demonstrations.
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The Dataset of Multimodal Semantic Egocentric Video (DoMSEV) contains 80-hours of multimodal (RGB-D, IMU, and GPS) data related to First-Person Videos with annotations for recorder profile, frame scene, activities, interaction, and attention.
The OREBA dataset aims to provide a comprehensive multi-sensor recording of communal intake occasions for researchers interested in automatic detection of intake gestures. Two scenarios are included, with 100 participants for a discrete dish and 102 participants for a shared dish, totalling 9069 intake gestures. Available sensor data consists of synchronized frontal video and IMU with accelerometer and gyroscope for both hands.
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UI-PRMD is a data set of movements related to common exercises performed by patients in physical therapy and rehabilitation programs. The data set consists of 10 rehabilitation exercises. A sample of 10 healthy individuals repeated each exercise 10 times in front of two sensory systems for motion capturing: a Vicon optical tracker, and a Kinect camera. The data is presented as positions and angles of the body joints in the skeletal models provided by the Vicon and Kinect mocap systems.
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RL Unplugged is suite of benchmarks for offline reinforcement learning. The RL Unplugged is designed around the following considerations: to facilitate ease of use, we provide the datasets with a unified API which makes it easy for the practitioner to work with all data in the suite once a general pipeline has been established. This is a dataset accompanying the paper RL Unplugged: Benchmarks for Offline Reinforcement Learning.
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StarData is a StarCraft: Brood War replay dataset, with 65,646 games. The full dataset after compression is 365 GB, 1535 million frames, and 496 million player actions. The entire frame data was dumped out at 8 frames per second.
Thumb Index 1000 (TI1K) is a dataset of 1000 hand images with the hand bounding box, and thumb and index fingertip positions. The dataset includes the natural movement of the thumb and index fingers making it suitable for mixed reality (MR) applications.
The eSports Sensors dataset contains sensor data collected from 10 players in 22 matches in League of Legends. The sensor data collected includes:
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This dataset contains the bus trajectory dataset collected by 6 volunteers who were asked to travel across the sub-urban city of Durgapur, India, on intra-city buses (route name: 54 Feet). During the travel, the volunteers captured sensor logs through an Android application installed on COTS smartphones.
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We present a new simulated dataset for pedestrian action anticipation collected using the CARLA simulator. To generate this dataset, we place a camera sensor on the ego-vehicle in the Carla environment and set the parameters to those of the camera used to record the PIE dataset (i.e., 1920x1080, 110° FOV). Then, we compute bounding boxes for each pedestrian interacting with the ego vehicle as seen through the camera's field of view. We generated the data in two urban environments available in the CARLA simulator: Town02 and Town03.
This dataset contains Axivity AX3 wrist-worn activity tracker data that were collected from 151 participants in 2014-2016 around the Oxfordshire area. Participants were asked to wear the device in daily living for a period of roughly 24 hours, amounting to a total of almost 4,000 hours. Vicon Autograph wearable cameras and Whitehall II sleep diaries were used to obtain the ground truth activities performed during the period (e.g. sitting watching TV, walking the dog, washing dishes, sleeping), resulting in more than 2,500 hours of labelled data. Accompanying code to analyse this data is available at https://github.com/activityMonitoring/capture24. The following papers describe the data collection protocol in full: i.) Gershuny J, Harms T, Doherty A, Thomas E, Milton K, Kelly P, Foster C (2020) Testing self-report time-use diaries against objective instruments in real time. Sociological Methodology doi: 10.1177/0081175019884591; ii.) Willetts M, Hollowell S, Aslett L, Holmes C, Doherty
LARa is the first freely accessible logistics-dataset for human activity recognition. In the ’Innovationlab Hybrid Services in Logistics’ at TU Dortmund University, two picking and one packing scenarios with 14 subjects were recorded using OMoCap, IMUs, and an RGB camera. 758 minutes of recordings were labeled by 12 annotators in 474 person-hours. The subsequent revision was carried out by 4 revisers in 143 person-hours. All the given data have been labeled and categorised into 8 activity classes and 19 binary coarse-semantic descriptions, also called attributes.
The Sims4Action Dataset: a videogame-based dataset for Synthetic→Real domain adaptation for human activity recognition.
Two4Two is a library to create synthetic image data crafted for human evaluations of interpretable ML approaches (esp. image classification). The synthetic images show two abstract animals: Peaky (arms inwards) and Stretchy (arms outwards). They are similar-looking, abstract animals, made of eight blocks. The core functionality of this library is that one can correlate different parameters with an animal type to create bias in the data.
This data contains about 2500 trajectories (with images and actions) of a Sawyer robot interacting with various objects.
Context of the data sets The Zooniverse platform (www.zooniverse.org) has successfully built a large community of volunteers contributing to citizen science projects. Galaxy Zoo and the Milky Way Project were hosted there.
This dataset is composed of paired videos of people dancing 3 different music styles: Ballet, Michael Jackson and Salsa. It contains multimodal data (visual data, temporal-graphs and audio) careful-selected from publicly available videos of dancers performing representative movements of the music style and audio data from the respective styles.
InfiniteRep is a synthetic, open-source dataset for fitness and physical therapy (PT) applications. It includes 1k videos of diverse avatars performing multiple repetitions of common exercises. It includes significant variation in the environment, lighting conditions, avatar demographics, and movement trajectories. From cadence to kinematic trajectory, each rep is done slightly differently -- just like real humans. InfiniteRep videos are accompanied by a rich set of pixel-perfect labels and annotations, including frame-specific repetition counts.
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