Board Games

44 papers with code • 0 benchmarks • 2 datasets

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Use these libraries to find Board Games models and implementations

Latest papers with no code

Spending Thinking Time Wisely: Accelerating MCTS with Virtual Expansions

no code yet • 23 Oct 2022

This paper proposes the Virtual MCTS (V-MCTS), a variant of MCTS that spends more search time on harder states and less search time on simpler states adaptively.

Exploring Adaptive MCTS with TD Learning in miniXCOM

no code yet • 10 Oct 2022

In recent years, Monte Carlo tree search (MCTS) has achieved widespread adoption within the game community.

A Technique to Create Weaker Abstract Board Game Agents via Reinforcement Learning

no code yet • 1 Sep 2022

These AI agents are created in a number of ways, but one challenge with these agents is that an agent can have superior ability compared to us.

The cost of passing -- using deep learning AIs to expand our understanding of the ancient game of Go

no code yet • 24 Aug 2022

AI engines utilizing deep learning neural networks provide excellent tools for analyzing traditional board games.

Runtime Analysis of Competitive co-Evolutionary Algorithms for Maximin Optimisation of a Bilinear Function

no code yet • 30 Jun 2022

Co-evolutionary algorithms have a wide range of applications, such as in hardware design, evolution of strategies for board games, and patching software bugs.

PGD: A Large-scale Professional Go Dataset for Data-driven Analytics

no code yet • 30 Apr 2022

This paper creates the Professional Go Dataset (PGD), containing 98, 043 games played by 2, 148 professional players from 1950 to 2021.

A 23 MW data centre is all you need

no code yet • 31 Mar 2022

The field of machine learning has achieved striking progress in recent years, witnessing breakthrough results on language modelling, protein folding and nitpickingly fine-grained dog breed classification.

Spatial State-Action Features for General Games

no code yet • 17 Jan 2022

In many board games and other abstract games, patterns have been used as features that can guide automated game-playing agents.

A Novel Approach to Solving Goal-Achieving Problems for Board Games

no code yet • 5 Dec 2021

This paper first proposes a novel RZ-based approach, called the RZ-Based Search (RZS), to solving L&D problems for Go.

Final Adaptation Reinforcement Learning for N-Player Games

no code yet • 29 Nov 2021

Our main contribution is that FARL is a vitally important ingredient to achieve success with the player-centered view in various games.