Real-Time Strategy Games
23 papers with code • 0 benchmarks • 4 datasets
Real-Time Strategy (RTS) tasks involve training an agent to play video games with continuous gameplay and high-level macro-strategic goals such as map control, economic superiority and more.
( Image credit: Multi-platform Version of StarCraft: Brood War in a Docker Container )
Benchmarks
These leaderboards are used to track progress in Real-Time Strategy Games
Latest papers with no code
Co-evolving Real-Time Strategy Game Micro
Although good long-term macro-strategy and good short-term unit micromanagement both impact real-time strategy games performance, this paper focuses on generating quality micro.
Neuroevolution for RTS Micro
This paper evolves neural networks to control movement and attack commands, also called micro, for a group of ranged units skirmishing with a group of melee units.
Multi-objective evolution for 3D RTS Micro
We attack the problem of controlling teams of autonomous units during skirmishes in real-time strategy games.
Combinatorial Multi-armed Bandits for Real-Time Strategy Games
Games with large branching factors pose a significant challenge for game tree search algorithms.
Combining Strategic Learning and Tactical Search in Real-Time Strategy Games
The network is then used to select a script --- an abstract action --- to produce low level actions for all units.
Deep Learning for Video Game Playing
In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games.
Demonstrating the Feasibility of Automatic Game Balancing
In this paper, the feasibility of automatic balancing using simulation- and deck-based objectives is investigated for the card game top trumps.
Reinforcement Learning approach for Real Time Strategy Games Battle city and S3
In this paper we proposed reinforcement learning algorithms with the generalized reward function.
Implementing a Wall-In Building Placement in StarCraft with Declarative Programming
In real-time strategy games like StarCraft, skilled players often block the entrance to their base with buildings to prevent the opponent's units from getting inside.