Starcraft

129 papers with code • 0 benchmarks • 6 datasets

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Libraries

Use these libraries to find Starcraft models and implementations
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35
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Latest papers with no code

N-Agent Ad Hoc Teamwork

no code yet • 16 Apr 2024

POAM is a policy gradient, multi-agent reinforcement learning approach to the NAHT problem, that enables adaptation to diverse teammate behaviors by learning representations of teammate behaviors.

Heterogeneous Multi-Agent Reinforcement Learning for Zero-Shot Scalable Collaboration

no code yet • 5 Apr 2024

Second, we introduce a heterogeneous layer for decision-making, whose parameters are specifically generated by the learned latent variables.

MARL-LNS: Cooperative Multi-agent Reinforcement Learning via Large Neighborhoods Search

no code yet • 3 Apr 2024

Cooperative multi-agent reinforcement learning (MARL) has been an increasingly important research topic in the last half-decade because of its great potential for real-world applications.

Collaborative AI Teaming in Unknown Environments via Active Goal Deduction

no code yet • 22 Mar 2024

With the advancements of artificial intelligence (AI), we're seeing more scenarios that require AI to work closely with other agents, whose goals and strategies might not be known beforehand.

Beyond Joint Demonstrations: Personalized Expert Guidance for Efficient Multi-Agent Reinforcement Learning

no code yet • 13 Mar 2024

Multi-Agent Reinforcement Learning (MARL) algorithms face the challenge of efficient exploration due to the exponential increase in the size of the joint state-action space.

SMAUG: A Sliding Multidimensional Task Window-Based MARL Framework for Adaptive Real-Time Subtask Recognition

no code yet • 4 Mar 2024

Instead of making behavioral decisions directly from the exponentially expanding joint observational-action space, subtask-based multi-agent reinforcement learning (MARL) methods enable agents to learn how to tackle different subtasks.

Imagine, Initialize, and Explore: An Effective Exploration Method in Multi-Agent Reinforcement Learning

no code yet • 28 Feb 2024

To address this limitation, we propose Imagine, Initialize, and Explore (IIE), a novel method that offers a promising solution for efficient multi-agent exploration in complex scenarios.

Enabling Multi-Agent Transfer Reinforcement Learning via Scenario Independent Representation

no code yet • 13 Feb 2024

Multi-Agent Reinforcement Learning (MARL) algorithms are widely adopted in tackling complex tasks that require collaboration and competition among agents in dynamic Multi-Agent Systems (MAS).

MAIDCRL: Semi-centralized Multi-Agent Influence Dense-CNN Reinforcement Learning

no code yet • 12 Feb 2024

Distributed decision-making in multi-agent systems presents difficult challenges for interactive behavior learning in both cooperative and competitive systems.

COA-GPT: Generative Pre-trained Transformers for Accelerated Course of Action Development in Military Operations

no code yet • 1 Feb 2024

The development of Courses of Action (COAs) in military operations is traditionally a time-consuming and intricate process.