Starcraft

129 papers with code • 0 benchmarks • 6 datasets

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Libraries

Use these libraries to find Starcraft models and implementations
4 papers
15
3 papers
1,729
3 papers
35
See all 10 libraries.

Group-Aware Coordination Graph for Multi-Agent Reinforcement Learning

Wei9711/GACG 17 Apr 2024

To overcome these limitations, we present a novel approach to infer the Group-Aware Coordination Graph (GACG), which is designed to capture both the cooperation between agent pairs based on current observations and group-level dependencies from behaviour patterns observed across trajectories.

5
17 Apr 2024

Inferring Latent Temporal Sparse Coordination Graph for Multi-Agent Reinforcement Learning

Wei9711/LTSCG 28 Mar 2024

The LTS-CG leverages agents' historical observations to calculate an agent-pair probability matrix, where a sparse graph is sampled from and used for knowledge exchange between agents, thereby simultaneously capturing agent dependencies and relation uncertainty.

2
28 Mar 2024

PPS-QMIX: Periodically Parameter Sharing for Accelerating Convergence of Multi-Agent Reinforcement Learning

colazhang22/pps-qmix 5 Mar 2024

Agents share Q-value network periodically during the training process.

2
05 Mar 2024

Efficient Episodic Memory Utilization of Cooperative Multi-Agent Reinforcement Learning

hyunghona/emu 2 Mar 2024

To address this, we introduce Efficient episodic Memory Utilization (EMU) for MARL, with two primary objectives: (a) accelerating reinforcement learning by leveraging semantically coherent memory from an episodic buffer and (b) selectively promoting desirable transitions to prevent local convergence.

15
02 Mar 2024

SwarmBrain: Embodied agent for real-time strategy game StarCraft II via large language models

ramsayxiaoshao/SwarmBrain-Embodied-agent-for-real-time-strategy-game-StarCraft-II-via-large-language-models 31 Jan 2024

In this paper, we introduce SwarmBrain, an embodied agent leveraging LLM for real-time strategy implementation in the StarCraft II game environment.

7
31 Jan 2024

Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach

histmeisah/large-language-models-play-starcraftii 19 Dec 2023

StarCraft II is a challenging benchmark for AI agents due to the necessity of both precise micro level operations and strategic macro awareness.

146
19 Dec 2023

CODEX: A Cluster-Based Method for Explainable Reinforcement Learning

ainfosec/codex 7 Dec 2023

Despite the impressive feats demonstrated by Reinforcement Learning (RL), these algorithms have seen little adoption in high-risk, real-world applications due to current difficulties in explaining RL agent actions and building user trust.

0
07 Dec 2023

JaxMARL: Multi-Agent RL Environments in JAX

flairox/jaxmarl 16 Nov 2023

This not only enables GPU acceleration, but also provides a more flexible MARL environment, unlocking the potential for self-play, meta-learning, and other future applications in MARL.

333
16 Nov 2023

FoX: Formation-aware exploration in multi-agent reinforcement learning

hyeon1996/fox 22 Aug 2023

Recently, deep multi-agent reinforcement learning (MARL) has gained significant popularity due to its success in various cooperative multi-agent tasks.

1
22 Aug 2023

AlphaStar Unplugged: Large-Scale Offline Reinforcement Learning

deepmind/alphastar 7 Aug 2023

StarCraft II is one of the most challenging simulated reinforcement learning environments; it is partially observable, stochastic, multi-agent, and mastering StarCraft II requires strategic planning over long time horizons with real-time low-level execution.

349
07 Aug 2023