Search Results for author: Brennan Shacklett

Found 3 papers, 2 papers with code

Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation

no code implementations20 Jun 2023 Mukul Khanna, Yongsen Mao, Hanxiao Jiang, Sanjay Haresh, Brennan Shacklett, Dhruv Batra, Alexander Clegg, Eric Undersander, Angel X. Chang, Manolis Savva

Surprisingly, we observe that agents trained on just 122 scenes from our dataset outperform agents trained on 10, 000 scenes from the ProcTHOR-10K dataset in terms of zero-shot generalization in real-world scanned environments.

Navigate Zero-shot Generalization

Megaverse: Simulating Embodied Agents at One Million Experiences per Second

1 code implementation17 Jul 2021 Aleksei Petrenko, Erik Wijmans, Brennan Shacklett, Vladlen Koltun

We present Megaverse, a new 3D simulation platform for reinforcement learning and embodied AI research.

Reinforcement Learning (RL)

Large Batch Simulation for Deep Reinforcement Learning

1 code implementation ICLR 2021 Brennan Shacklett, Erik Wijmans, Aleksei Petrenko, Manolis Savva, Dhruv Batra, Vladlen Koltun, Kayvon Fatahalian

We accelerate deep reinforcement learning-based training in visually complex 3D environments by two orders of magnitude over prior work, realizing end-to-end training speeds of over 19, 000 frames of experience per second on a single GPU and up to 72, 000 frames per second on a single eight-GPU machine.

PointGoal Navigation reinforcement-learning +1

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