Search Results for author: Bruno Galerne

Found 6 papers, 1 papers with code

Stochastic Super-Resolution For Gaussian Textures

no code implementations3 Mar 2023 Emile Pierret, Bruno Galerne

The goal of this paper is to show that stochastic SR is a well-posed and solvable problem when restricting to Gaussian stationary textures.

Super-Resolution

Scaling Painting Style Transfer

no code implementations27 Dec 2022 Bruno Galerne, Lara Raad, José Lezama, Jean-Michel Morel

Neural style transfer is a deep learning technique that produces an unprecedentedly rich style transfer from a style image to a content image and is particularly impressive when it comes to transferring style from a painting to an image.

Style Transfer

On Demand Solid Texture Synthesis Using Deep 3D Networks

1 code implementation13 Jan 2020 Jorge Gutierrez, Julien Rabin, Bruno Galerne, Thomas Hurtut

Based on a few example images of textures, a generative network is trained to synthesize coherent portions of solid textures of arbitrary sizes that reproduce the visual characteristics of the examples along some directions.

Texture Synthesis

Exact Sampling of Determinantal Point Processes without Eigendecomposition

no code implementations23 Feb 2018 Claire Launay, Bruno Galerne, Agnès Desolneux

The exact algorithm to sample DPPs uses the spectral decomposition of $K$, a computation that becomes costly when dealing with a high number of points.

Point Processes

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