no code implementations • 6 Mar 2023 • Jun Yamada, Chia-Man Hung, Jack Collins, Ioannis Havoutis, Ingmar Posner
Motion planning framed as optimisation in structured latent spaces has recently emerged as competitive with traditional methods in terms of planning success while significantly outperforming them in terms of computational speed.
no code implementations • 21 Oct 2022 • Chia-Man Hung, Shaohong Zhong, Walter Goodwin, Oiwi Parker Jones, Martin Engelcke, Ioannis Havoutis, Ingmar Posner
We present a novel approach to path planning for robotic manipulators, in which paths are produced via iterative optimisation in the latent space of a generative model of robot poses.
no code implementations • 22 Mar 2021 • Chia-Man Hung, Li Sun, Yizhe Wu, Ioannis Havoutis, Ingmar Posner
To recover from high uncertainty cases, the robot monitors its uncertainty along a trajectory and explores possible actions in the state-action space to bring itself to a more certain state.
1 code implementation • 19 Mar 2020 • Oliver Groth, Chia-Man Hung, Andrea Vedaldi, Ingmar Posner
Visuomotor control (VMC) is an effective means of achieving basic manipulation tasks such as pushing or pick-and-place from raw images.
20 code implementations • 11 Feb 2019 • Mikayel Samvelyan, Tabish Rashid, Christian Schroeder de Witt, Gregory Farquhar, Nantas Nardelli, Tim G. J. Rudner, Chia-Man Hung, Philip H. S. Torr, Jakob Foerster, Shimon Whiteson
In this paper, we propose the StarCraft Multi-Agent Challenge (SMAC) as a benchmark problem to fill this gap.
Ranked #6 on SMAC on SMAC 6h_vs_8z