Search Results for author: Guanjun Wu

Found 4 papers, 2 papers with code

TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering

no code implementations28 Mar 2024 Shuai Zhang, Huangxuan Zhao, Zhenghong Zhou, Guanjun Wu, Chuansheng Zheng, Xinggang Wang, Wenyu Liu

To overcome these limitations, we propose TOGS, a Gaussian splatting method with opacity offset over time, which can effectively improve the rendering quality and speed of 4D DSA.

Fast High Dynamic Range Radiance Fields for Dynamic Scenes

no code implementations11 Jan 2024 Guanjun Wu, Taoran Yi, Jiemin Fang, Wenyu Liu, Xinggang Wang

To extend HDR NeRF methods to wider applications, we propose a dynamic HDR NeRF framework, named HDR-HexPlane, which can learn 3D scenes from dynamic 2D images captured with various exposures.

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

1 code implementation12 Oct 2023 Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, Xinggang Wang

Representing and rendering dynamic scenes has been an important but challenging task.

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