no code implementations • 28 Mar 2024 • Shuai Zhang, Huangxuan Zhao, Zhenghong Zhou, Guanjun Wu, Chuansheng Zheng, Xinggang Wang, Wenyu Liu
To overcome these limitations, we propose TOGS, a Gaussian splatting method with opacity offset over time, which can effectively improve the rendering quality and speed of 4D DSA.
no code implementations • 11 Jan 2024 • Guanjun Wu, Taoran Yi, Jiemin Fang, Wenyu Liu, Xinggang Wang
To extend HDR NeRF methods to wider applications, we propose a dynamic HDR NeRF framework, named HDR-HexPlane, which can learn 3D scenes from dynamic 2D images captured with various exposures.
1 code implementation • 12 Oct 2023 • Taoran Yi, Jiemin Fang, Junjie Wang, Guanjun Wu, Lingxi Xie, Xiaopeng Zhang, Wenyu Liu, Qi Tian, Xinggang Wang
In recent times, the generation of 3D assets from text prompts has shown impressive results.
1 code implementation • 12 Oct 2023 • Guanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie, Xiaopeng Zhang, Wei Wei, Wenyu Liu, Qi Tian, Xinggang Wang
Representing and rendering dynamic scenes has been an important but challenging task.