Search Results for author: Huangxuan Zhao

Found 2 papers, 0 papers with code

TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering

no code implementations28 Mar 2024 Shuai Zhang, Huangxuan Zhao, Zhenghong Zhou, Guanjun Wu, Chuansheng Zheng, Xinggang Wang, Wenyu Liu

To overcome these limitations, we propose TOGS, a Gaussian splatting method with opacity offset over time, which can effectively improve the rendering quality and speed of 4D DSA.

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