Search Results for author: Ibrahim Khan

Found 7 papers, 1 papers with code

Fighting Game Adaptive Background Music for Improved Gameplay

no code implementations5 Mar 2024 Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong, Ruck Thawonmas

The results show that the performance of the Blind DL AI improves while playing with the adaptive BGM as compared to playing without the adaptive BGM.

Enhanced DareFightingICE Competitions: Sound Design and AI Competitions

no code implementations5 Mar 2024 Ibrahim Khan, Chollakorn Nimpattanavong, Thai Van Nguyen, Kantinan Plupattanakit, Ruck Thawonmas

This new platform is an enhanced version of the old DareFightingICE platform, having a better audio system to convey 3D sound and a better way to send audio data to AI agents.

Unity

Achieving Fairness in DareFightingICE Agents Evaluation Through a Delay Mechanism

1 code implementation26 Dec 2023 Chollakorn Nimpattanavong, Thai Van Nguyen, Ibrahim Khan, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn

This paper proposes a delay mechanism to mitigate the impact of latency differences in the gRPC framework--a high-performance, open-source universal remote procedure call (RPC) framework--between different programming languages on the performance of agents in DareFightingICE, a fighting game research platform.

Decision Making Fairness

A Deep Reinforcement Learning Blind AI in DareFightingICE

no code implementations16 May 2022 Thai Van Nguyen, Xincheng Dai, Ibrahim Khan, Ruck Thawonmas, Hai V. Pham

We also propose to use our blind AI in evaluation of sound designs submitted to the competition and define two metrics for this task.

reinforcement-learning Reinforcement Learning (RL)

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