no code implementations • 5 Mar 2024 • Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong, Ruck Thawonmas
The results show that the performance of the Blind DL AI improves while playing with the adaptive BGM as compared to playing without the adaptive BGM.
no code implementations • 5 Mar 2024 • Ibrahim Khan, Chollakorn Nimpattanavong, Thai Van Nguyen, Kantinan Plupattanakit, Ruck Thawonmas
This new platform is an enhanced version of the old DareFightingICE platform, having a better audio system to convey 3D sound and a better way to send audio data to AI agents.
1 code implementation • 26 Dec 2023 • Chollakorn Nimpattanavong, Thai Van Nguyen, Ibrahim Khan, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn
This paper proposes a delay mechanism to mitigate the impact of latency differences in the gRPC framework--a high-performance, open-source universal remote procedure call (RPC) framework--between different programming languages on the performance of agents in DareFightingICE, a fighting game research platform.
no code implementations • 28 Mar 2023 • Ibrahim Khan, Thai Van Nguyen, Chollakorn Nimpattanavong, Ruck Thawonmas
This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding an adaptive BGM.
no code implementations • 11 Mar 2023 • Chollakorn Nimpattanavong, Ibrahim Khan, Thai Van Nguyen, Ruck Thawonmas, Worawat Choensawat, Kingkarn Sookhanaphibarn
In contrast, gRPC is well-suited for transmitting large amounts of data.
no code implementations • 16 May 2022 • Thai Van Nguyen, Xincheng Dai, Ibrahim Khan, Ruck Thawonmas, Hai V. Pham
We also propose to use our blind AI in evaluation of sound designs submitted to the competition and define two metrics for this task.
no code implementations • 3 Mar 2022 • Ibrahim Khan, Thai Van Nguyen, Xincheng Dai, Ruck Thawonmas
The competition has two tracks: a sound design track and an AI track.