Search Results for author: Igor Borovikov

Found 7 papers, 2 papers with code

Domain Engineering for Applied Monocular Reconstruction of Parametric Faces

no code implementations6 Sep 2022 Igor Borovikov, Karine Levonyan, Jon Rein, Pawel Wrotek, Nitish Victor

The paper proposes a novel approach to the so-called Face-to-Parameters problem (F2P for short), aiming to reconstruct a parametric face from a single image.

Domain Adaptation Monocular Reconstruction

Applied monocular reconstruction of parametric faces with domain engineering

no code implementations5 Aug 2022 Igor Borovikov, Karine Levonyan, Jon Rein, Pawel Wrotek, Nitish Victor

The paper proposes a novel approach to the so-called Face-to-Parameters problem (F2P for short), aiming to reconstruct a parametric face from a single image.

Domain Adaptation Monocular Reconstruction

Hierarchical Cooperative Multi-Agent Reinforcement Learning with Skill Discovery

1 code implementation7 Dec 2019 Jiachen Yang, Igor Borovikov, Hongyuan Zha

The interpretability of the learned skills show the promise of the proposed method for achieving human-AI cooperation in team sports games.

Multi-agent Reinforcement Learning Q-Learning +2

On Multi-Agent Learning in Team Sports Games

no code implementations25 Jun 2019 Yunqi Zhao, Igor Borovikov, Jason Rupert, Caedmon Somers, Ahmad Beirami

In recent years, reinforcement learning has been successful in solving video games from Atari to Star Craft II.

reinforcement-learning Reinforcement Learning (RL)

Towards Interactive Training of Non-Player Characters in Video Games

2 code implementations3 Jun 2019 Igor Borovikov, Jesse Harder, Michael Sadovsky, Ahmad Beirami

We propose to create such NPC behaviors interactively by training an agent in the target environment using imitation learning with a human in the loop.

Imitation Learning OpenAI Gym

Winning Isn't Everything: Enhancing Game Development with Intelligent Agents

no code implementations25 Mar 2019 Yunqi Zhao, Igor Borovikov, Fernando De Mesentier Silva, Ahmad Beirami, Jason Rupert, Caedmon Somers, Jesse Harder, John Kolen, Jervis Pinto, Reza Pourabolghasem, James Pestrak, Harold Chaput, Mohsen Sardari, Long Lin, Sundeep Narravula, Navid Aghdaie, Kazi Zaman

We discuss two fundamental metrics based on which we measure the human-likeness of agents, namely skill and style, which are multi-faceted concepts with practical implications outlined in this paper.

Exploring Gameplay With AI Agents

no code implementations16 Nov 2018 Fernando de Mesentier Silva, Igor Borovikov, John Kolen, Navid Aghdaie, Kazi Zaman

The process of playtesting a game is subjective, expensive and incomplete.

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