Search Results for author: Marco Livesu

Found 3 papers, 3 papers with code

Mapping Surfaces with Earcut

1 code implementation15 Dec 2020 Marco Livesu

We compute the map by simultaneously growing the same mesh inside both shapes. This change in perspective allows us to recast the parameterization problem as a mesh generation problem, granting access to a wide set of mature tools that are typically not used in this setting.

Computational Geometry

Real-time Deformation with Coupled Cages and Skeletons

2 code implementations6 Sep 2019 Fabrizio Corda, Jean-Marc Thiery, Marco Livesu, Enrico Puppo, Tamy Boubekeur, Riccardo Scateni

Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, complementary to one another.

Graphics

HexaLab.net: an online viewer for hexahedral meshes

2 code implementations18 Jun 2018 Matteo Bracci, Marco Tarini, Nico Pietroni, Marco Livesu, Paolo Cignoni

We introduce HexaLab: a WebGL application for real time visualization, exploration and assessment of hexahedral meshes.

Graphics

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