1 code implementation • 15 Dec 2020 • Marco Livesu
We compute the map by simultaneously growing the same mesh inside both shapes. This change in perspective allows us to recast the parameterization problem as a mesh generation problem, granting access to a wide set of mature tools that are typically not used in this setting.
Computational Geometry
2 code implementations • 6 Sep 2019 • Fabrizio Corda, Jean-Marc Thiery, Marco Livesu, Enrico Puppo, Tamy Boubekeur, Riccardo Scateni
Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, complementary to one another.
Graphics
2 code implementations • 18 Jun 2018 • Matteo Bracci, Marco Tarini, Nico Pietroni, Marco Livesu, Paolo Cignoni
We introduce HexaLab: a WebGL application for real time visualization, exploration and assessment of hexahedral meshes.
Graphics