Search Results for author: Nicolas A. Barriga

Found 3 papers, 0 papers with code

Exploring Dynamic Difficulty Adjustment in Videogames

no code implementations6 Jul 2020 Gabriel K. Sepulveda, Felipe Besoain, Nicolas A. Barriga

Videogames are most entertaining when the difficulty level is a good match for the player's skill, increasing the player engagement.

Introduction to Behavior Algorithms for Fighting Games

no code implementations6 Jul 2020 Ignacio Gajardo, Felipe Besoain, Nicolas A. Barriga

The quality of opponent Artificial Intelligence (AI) in fighting videogames is crucial.

Combining Strategic Learning and Tactical Search in Real-Time Strategy Games

no code implementations11 Sep 2017 Nicolas A. Barriga, Marius Stanescu, Michael Buro

The network is then used to select a script --- an abstract action --- to produce low level actions for all units.

Decision Making Real-Time Strategy Games

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