1 code implementation • 29 Dec 2023 • Elio Sasso, Daniele Loiacono, Pier Luca Lanzi
We present a tool for exploring the design space of shaders using an interactive evolutionary algorithm integrated with the Unity editor, a well-known commercial tool for video game development.
no code implementations • 9 Feb 2023 • Pier Luca Lanzi, Daniele Loiacono
In this paper, we present a collaborative game design framework that combines interactive evolution and large language models to simulate the typical human design process.
no code implementations • 4 Oct 2021 • Edoardo Giacomello, Michele Cataldo, Daniele Loiacono, Pier Luca Lanzi
Deep Learning has established in the latest years as a successful approach to address a great variety of tasks.
no code implementations • 5 May 2021 • Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono, Luca Nassano
Chest X-ray (CXR) is perhaps the most frequently-performed radiological investigation globally.
no code implementations • 18 Jul 2018 • Stefano Di Palma, Pier Luca Lanzi
We present the design of a competitive artificial intelligence for Scopone, a popular Italian card game.
no code implementations • 24 Apr 2018 • Edoardo Giacomello, Pier Luca Lanzi, Daniele Loiacono
We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content.
no code implementations • 24 Apr 2018 • Antonio Umberto Aramini, Pier Luca Lanzi, Daniele Loiacono
The design of video game levels is a complex and critical task.
8 code implementations • 5 Apr 2013 • Daniele Loiacono, Luigi Cardamone, Pier Luca Lanzi
This manual describes the competition software for the Simulated Car Racing Championship, an international competition held at major conferences in the field of Evolutionary Computation and in the field of Computational Intelligence and Games.