Search Results for author: So Kuroki

Found 4 papers, 1 papers with code

GenDOM: Generalizable One-shot Deformable Object Manipulation with Parameter-Aware Policy

no code implementations16 Sep 2023 So Kuroki, Jiaxian Guo, Tatsuya Matsushima, Takuya Okubo, Masato Kobayashi, Yuya Ikeda, Ryosuke Takanami, Paul Yoo, Yutaka Matsuo, Yusuke Iwasawa

Due to the inherent uncertainty in their deformability during motion, previous methods in deformable object manipulation, such as rope and cloth, often required hundreds of real-world demonstrations to train a manipulation policy for each object, which hinders their applications in our ever-changing world.

Deformable Object Manipulation Object

GenORM: Generalizable One-shot Rope Manipulation with Parameter-Aware Policy

no code implementations14 Jun 2023 So Kuroki, Jiaxian Guo, Tatsuya Matsushima, Takuya Okubo, Masato Kobayashi, Yuya Ikeda, Ryosuke Takanami, Paul Yoo, Yutaka Matsuo, Yusuke Iwasawa

To achieve this, we augment the policy by conditioning it on deformable rope parameters and training it with a diverse range of simulated deformable ropes so that the policy can adjust actions based on different rope parameters.

Collective Intelligence for 2D Push Manipulations with Mobile Robots

1 code implementation28 Nov 2022 So Kuroki, Tatsuya Matsushima, Jumpei Arima, Hiroki Furuta, Yutaka Matsuo, Shixiang Shane Gu, Yujin Tang

While natural systems often present collective intelligence that allows them to self-organize and adapt to changes, the equivalent is missing in most artificial systems.

Robot Manipulation

Deep Billboards towards Lossless Real2Sim in Virtual Reality

no code implementations8 Aug 2022 Naruya Kondo, So Kuroki, Ryosuke Hyakuta, Yutaka Matsuo, Shixiang Shane Gu, Yoichi Ochiai

An aspirational goal for virtual reality (VR) is to bring in a rich diversity of real world objects losslessly.

Neural Rendering

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