Search Results for author: Sung-Hee Lee

Found 10 papers, 3 papers with code

DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackers

no code implementations14 Feb 2024 Dongseok Yang, Jiho Kang, Lingni Ma, Joseph Greer, Yuting Ye, Sung-Hee Lee

We then condition the otherwise ambiguous lower-body pose with the predictions of foot contact and upper-body pose in a two-stage model.

Point Tracking

SPnet: Estimating Garment Sewing Patterns from a Single Image

no code implementations26 Dec 2023 Seungchan Lim, Sumin Kim, Sung-Hee Lee

This paper presents a novel method for reconstructing 3D garment models from a single image of a posed user.

DeepIron: Predicting Unwarped Garment Texture from a Single Image

no code implementations24 Oct 2023 Hyun-Song Kwon, Sung-Hee Lee

Realistic reconstruction of 3D clothing from an image has wide applications, such as avatar creation and virtual try-on.

Virtual Try-on

MOCHA: Real-Time Motion Characterization via Context Matching

no code implementations16 Oct 2023 Deok-Kyeong Jang, Yuting Ye, Jungdam Won, Sung-Hee Lee

Central to our framework is the Neural Context Matcher, which generates a motion feature for the target character with the most similar context to the input motion feature.

MOVIN: Real-time Motion Capture using a Single LiDAR

no code implementations17 Sep 2023 Deok-Kyeong Jang, Dongseok Yang, Deok-Yun Jang, Byeoli Choi, Taeil Jin, Sung-Hee Lee

In such applications, precise full-body tracking is essential for an immersive experience and a sense of embodiment with the virtual avatar.

Motion Puzzle: Arbitrary Motion Style Transfer by Body Part

1 code implementation10 Feb 2022 Deok-Kyeong Jang, Soomin Park, Sung-Hee Lee

The Motion Puzzle is the first that can control the motion style of individual body parts, allowing for local style editing and significantly increasing the range of stylized motions.

Motion Style Transfer Style Transfer

NeuralTailor: Reconstructing Sewing Pattern Structures from 3D Point Clouds of Garments

1 code implementation31 Jan 2022 Maria Korosteleva, Sung-Hee Lee

The fields of SocialVR, performance capture, and virtual try-on are often faced with a need to faithfully reproduce real garments in the virtual world.

3D Shape Recognition 3D Shape Reconstruction +2

Generating Datasets of 3D Garments with Sewing Patterns

2 code implementations12 Sep 2021 Maria Korosteleva, Sung-Hee Lee

Our method consists of a flexible description structure for specifying parametric sewing pattern templates and the automatic generation pipeline to produce garment 3D models with little-to-none manual intervention.

Quadruped Locomotion on Non-Rigid Terrain using Reinforcement Learning

no code implementations7 Jul 2021 Taehei Kim, Sung-Hee Lee

Specifically, our framework can generate quadruped locomotion on flat elastic terrain that consists of a matrix of tiles moving up and down passively when pushed by the robot's feet.

reinforcement-learning Reinforcement Learning (RL)

Placement Retargeting of Virtual Avatars to Dissimilar Indoor Environments

no code implementations22 Dec 2020 Leonard Yoon, Dongseok Yang, Jaehyun Kim, Choongho Chung, Sung-Hee Lee

In this paper, we present novel methods to determine the avatar's position in an indoor space to preserve the semantics of the user's position in a dissimilar indoor space with different space configurations and furniture layouts.

Human-Computer Interaction

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