3D Reconstruction

3D Gaussian Splatting for Real-Time Radiance Field Rendering

Introduced by Kerbl et al. in 3D Gaussian Splatting for Real-Time Radiance Field Rendering

It represents the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space.

Source: 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Papers


Paper Code Results Date Stars

Tasks


Task Papers Share
Novel View Synthesis 143 18.33%
3D Reconstruction 84 10.77%
3D Scene Reconstruction 35 4.49%
Neural Rendering 28 3.59%
Pose Estimation 25 3.21%
Autonomous Driving 22 2.82%
Scene Understanding 22 2.82%
3D Generation 18 2.31%
Depth Estimation 17 2.18%

Components


Component Type
🤖 No Components Found You can add them if they exist; e.g. Mask R-CNN uses RoIAlign

Categories