It represents the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space.
Source: 3D Gaussian Splatting for Real-Time Radiance Field RenderingPaper | Code | Results | Date | Stars |
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Task | Papers | Share |
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Novel View Synthesis | 143 | 18.33% |
3D Reconstruction | 84 | 10.77% |
3D Scene Reconstruction | 35 | 4.49% |
Neural Rendering | 28 | 3.59% |
Pose Estimation | 25 | 3.21% |
Autonomous Driving | 22 | 2.82% |
Scene Understanding | 22 | 2.82% |
3D Generation | 18 | 2.31% |
Depth Estimation | 17 | 2.18% |
Component | Type |
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🤖 No Components Found | You can add them if they exist; e.g. Mask R-CNN uses RoIAlign |