It represents the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space.
Source: 3D Gaussian Splatting for Real-Time Radiance Field RenderingPaper | Code | Results | Date | Stars |
---|
Task | Papers | Share |
---|---|---|
Novel View Synthesis | 36 | 20.93% |
3D Reconstruction | 20 | 11.63% |
Neural Rendering | 14 | 8.14% |
3D Generation | 10 | 5.81% |
Pose Estimation | 5 | 2.91% |
Text to 3D | 5 | 2.91% |
Decoder | 4 | 2.33% |
Scene Understanding | 4 | 2.33% |
Depth Estimation | 4 | 2.33% |
Component | Type |
|
---|---|---|
🤖 No Components Found | You can add them if they exist; e.g. Mask R-CNN uses RoIAlign |