3D Reconstruction

3D Gaussian Splatting for Real-Time Radiance Field Rendering

Introduced by Kerbl et al. in 3D Gaussian Splatting for Real-Time Radiance Field Rendering

It represents the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space.

Source: 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Papers


Paper Code Results Date Stars

Tasks


Task Papers Share
Novel View Synthesis 55 22.27%
3D Reconstruction 30 12.15%
Neural Rendering 20 8.10%
3D Generation 16 6.48%
3D Scene Reconstruction 7 2.83%
Scene Understanding 6 2.43%
Text to 3D 6 2.43%
Pose Estimation 6 2.43%
Decoder 5 2.02%

Components


Component Type
🤖 No Components Found You can add them if they exist; e.g. Mask R-CNN uses RoIAlign

Categories