no code implementations • 7 Mar 2024 • Mayank Mittal, Nikita Rudin, Victor Klemm, Arthur Allshire, Marco Hutter
Past methods on encouraging symmetry for robotic tasks have studied this topic mainly in a single-task setting, where symmetry usually refers to symmetry in the motion, such as the gait patterns.
no code implementations • 15 Aug 2023 • Nico Gürtler, Felix Widmaier, Cansu Sancaktar, Sebastian Blaes, Pavel Kolev, Stefan Bauer, Manuel Wüthrich, Markus Wulfmeier, Martin Riedmiller, Arthur Allshire, Qiang Wang, Robert McCarthy, Hangyeol Kim, Jongchan Baek, Wookyong Kwon, Shanliang Qian, Yasunori Toshimitsu, Mike Yan Michelis, Amirhossein Kazemipour, Arman Raayatsanati, Hehui Zheng, Barnabas Gavin Cangan, Bernhard Schölkopf, Georg Martius
For this reason, a large part of the reinforcement learning (RL) community uses simulators to develop and benchmark algorithms.
no code implementations • 20 May 2023 • Aleksei Petrenko, Arthur Allshire, Gavriel State, Ankur Handa, Viktor Makoviychuk
In this work, we propose algorithms and methods that enable learning dexterous object manipulation using simulated one- or two-armed robots equipped with multi-fingered hand end-effectors.
2 code implementations • 25 Oct 2022 • Ankur Handa, Arthur Allshire, Viktor Makoviychuk, Aleksei Petrenko, Ritvik Singh, Jingzhou Liu, Denys Makoviichuk, Karl Van Wyk, Alexander Zhurkevich, Balakumar Sundaralingam, Yashraj Narang, Jean-Francois Lafleche, Dieter Fox, Gavriel State
Our policies are trained to adapt to a wide range of conditions in simulation.
4 code implementations • 24 Aug 2021 • Viktor Makoviychuk, Lukasz Wawrzyniak, Yunrong Guo, Michelle Lu, Kier Storey, Miles Macklin, David Hoeller, Nikita Rudin, Arthur Allshire, Ankur Handa, Gavriel State
Isaac Gym offers a high performance learning platform to train policies for wide variety of robotics tasks directly on GPU.
1 code implementation • 22 Aug 2021 • Arthur Allshire, Mayank Mittal, Varun Lodaya, Viktor Makoviychuk, Denys Makoviichuk, Felix Widmaier, Manuel Wüthrich, Stefan Bauer, Ankur Handa, Animesh Garg
We present a system for learning a challenging dexterous manipulation task involving moving a cube to an arbitrary 6-DoF pose with only 3-fingers trained with NVIDIA's IsaacGym simulator.
no code implementations • 29 Mar 2021 • Arthur Allshire, Roberto Martín-Martín, Charles Lin, Shawn Manuel, Silvio Savarese, Animesh Garg
Additionally, similar tasks or instances of the same task family impose latent manifold constraints on the most effective action space: the task family can be best solved with actions in a manifold of the entire action space of the robot.