Search Results for author: Charles Beattie

Found 8 papers, 6 papers with code

Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot

no code implementations14 Jul 2021 Joel Z. Leibo, Edgar Duéñez-Guzmán, Alexander Sasha Vezhnevets, John P. Agapiou, Peter Sunehag, Raphael Koster, Jayd Matyas, Charles Beattie, Igor Mordatch, Thore Graepel

Existing evaluation suites for multi-agent reinforcement learning (MARL) do not assess generalization to novel situations as their primary objective (unlike supervised-learning benchmarks).

Multi-agent Reinforcement Learning reinforcement-learning +1

DeepMind Lab2D

1 code implementation13 Nov 2020 Charles Beattie, Thomas Köppe, Edgar A. Duéñez-Guzmán, Joel Z. Leibo

We present DeepMind Lab2D, a scalable environment simulator for artificial intelligence research that facilitates researcher-led experimentation with environment design.

reinforcement-learning Reinforcement Learning (RL)

Human level control through deep reinforcement learning

7 code implementations25 Feb 2015 Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Andrei A. Rusu, Joel Veness, Marc G. Bellemare, Alex Graves, Martin Riedmiller, Andreas K. Fidjeland, Georg Ostrovski, Stig Petersen, Charles Beattie, Amir Sadik, Ioannis Antonoglou, Helen King, Dharshan Kumaran, Daan Wierstra, Shane Legg1 & Demis Hassabis

We demonstrate that the deep Q-network agent, receiving only the pixels and the game score as inputs, was able to surpass the performance of all previous algorithms and achieve a level comparable to that of a professional human games tester across a set of 49 games, using the same algorithm, network architecture and hyperparameters.

Atari Games reinforcement-learning +1

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