Search Results for author: Dor Verbin

Found 16 papers, 5 papers with code

Binary Opacity Grids: Capturing Fine Geometric Detail for Mesh-Based View Synthesis

no code implementations19 Feb 2024 Christian Reiser, Stephan Garbin, Pratul P. Srinivasan, Dor Verbin, Richard Szeliski, Ben Mildenhall, Jonathan T. Barron, Peter Hedman, Andreas Geiger

Third, we minimize the binary entropy of the opacity values, which facilitates the extraction of surface geometry by encouraging opacity values to binarize towards the end of training.

Boundary Attention: Learning to Localize Boundaries under High Noise

no code implementations1 Jan 2024 Mia Gaia Polansky, Charles Herrmann, Junhwa Hur, Deqing Sun, Dor Verbin, Todd Zickler

We present a differentiable model that infers explicit boundaries, including curves, corners and junctions, using a mechanism that we call boundary attention.

Nuvo: Neural UV Mapping for Unruly 3D Representations

no code implementations11 Dec 2023 Pratul P. Srinivasan, Stephan J. Garbin, Dor Verbin, Jonathan T. Barron, Ben Mildenhall

We present a UV mapping method designed to operate on geometry produced by 3D reconstruction and generation techniques.

3D Reconstruction valid

Generative Powers of Ten

no code implementations4 Dec 2023 Xiaojuan Wang, Janne Kontkanen, Brian Curless, Steve Seitz, Ira Kemelmacher, Ben Mildenhall, Pratul Srinivasan, Dor Verbin, Aleksander Holynski

We present a method that uses a text-to-image model to generate consistent content across multiple image scales, enabling extreme semantic zooms into a scene, e. g., ranging from a wide-angle landscape view of a forest to a macro shot of an insect sitting on one of the tree branches.

Image Super-Resolution

Eclipse: Disambiguating Illumination and Materials using Unintended Shadows

no code implementations25 May 2023 Dor Verbin, Ben Mildenhall, Peter Hedman, Jonathan T. Barron, Todd Zickler, Pratul P. Srinivasan

We present a method based on differentiable Monte Carlo ray tracing that uses images of an object to jointly recover its spatially-varying materials, the surrounding illumination environment, and the shapes of the unseen light occluders who inadvertently cast shadows upon it.

Inverse Rendering

Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields

1 code implementation ICCV 2023 Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, Peter Hedman

Neural Radiance Field training can be accelerated through the use of grid-based representations in NeRF's learned mapping from spatial coordinates to colors and volumetric density.

Novel View Synthesis

Neural Microfacet Fields for Inverse Rendering

no code implementations ICCV 2023 Alexander Mai, Dor Verbin, Falko Kuester, Sara Fridovich-Keil

We present Neural Microfacet Fields, a method for recovering materials, geometry, and environment illumination from images of a scene.

Inverse Rendering Novel View Synthesis

BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis

no code implementations28 Feb 2023 Lior Yariv, Peter Hedman, Christian Reiser, Dor Verbin, Pratul P. Srinivasan, Richard Szeliski, Jonathan T. Barron, Ben Mildenhall

We present a method for reconstructing high-quality meshes of large unbounded real-world scenes suitable for photorealistic novel view synthesis.

Novel View Synthesis

MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes

no code implementations23 Feb 2023 Christian Reiser, Richard Szeliski, Dor Verbin, Pratul P. Srinivasan, Ben Mildenhall, Andreas Geiger, Jonathan T. Barron, Peter Hedman

We design a lossless procedure for baking the parameterization used during training into a model that achieves real-time rendering while still preserving the photorealistic view synthesis quality of a volumetric radiance field.

Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields

2 code implementations CVPR 2022 Dor Verbin, Peter Hedman, Ben Mildenhall, Todd Zickler, Jonathan T. Barron, Pratul P. Srinivasan

Neural Radiance Fields (NeRF) is a popular view synthesis technique that represents a scene as a continuous volumetric function, parameterized by multilayer perceptrons that provide the volume density and view-dependent emitted radiance at each location.

Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields

1 code implementation CVPR 2022 Jonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan, Peter Hedman

Though neural radiance fields (NeRF) have demonstrated impressive view synthesis results on objects and small bounded regions of space, they struggle on "unbounded" scenes, where the camera may point in any direction and content may exist at any distance.

Field of Junctions: Extracting Boundary Structure at Low SNR

1 code implementation ICCV 2021 Dor Verbin, Todd Zickler

We introduce a bottom-up model for simultaneously finding many boundary elements in an image, including contours, corners and junctions.

image smoothing Junction Detection

Toward a Universal Model for Shape From Texture

1 code implementation CVPR 2020 Dor Verbin, Todd Zickler

An equilibrium of this game yields two things: an estimate of the 2. 5D surface from the shape process, and a stochastic texture synthesis model from the texture process.

Shape from Texture Texture Synthesis

Unique Geometry and Texture from Corresponding Image Patches

no code implementations19 Mar 2020 Dor Verbin, Steven J. Gortler, Todd Zickler

We present a sufficient condition for recovering unique texture and viewpoints from unknown orthographic projections of a flat texture process.

Shape from Texture

Crossing the Road Without Traffic Lights: An Android-based Safety Device

no code implementations11 Oct 2016 Adi Perry, Dor Verbin, Nahum Kiryati

The indication can be by sound, display, vibration, and various communication modalities provided by the Android device.

Optical Flow Estimation

Cannot find the paper you are looking for? You can Submit a new open access paper.