Search Results for author: Leonardo Rigutini

Found 13 papers, 1 papers with code

Clue-Instruct: Text-Based Clue Generation for Educational Crossword Puzzles

no code implementations9 Apr 2024 Andrea Zugarini, Kamyar Zeinalipour, Surya Sai Kadali, Marco Maggini, Marco Gori, Leonardo Rigutini

By gathering from Wikipedia pages informative content associated with relevant keywords, we use Large Language Models to automatically generate pedagogical clues related to the given input keyword and its context.

Multitask Kernel-based Learning with Logic Constraints

no code implementations16 Feb 2024 Michelangelo Diligenti, Marco Gori, Marco Maggini, Leonardo Rigutini

This paper presents a general framework to integrate prior knowledge in the form of logic constraints among a set of task functions into kernel machines.

Multi-Task Learning

A novel integrated industrial approach with cobots in the age of industry 4.0 through conversational interaction and computer vision

no code implementations16 Feb 2024 Andrea Pazienza, Nicola Macchiarulo, Felice Vitulano, Antonio Fiorentini, Marco Cammisa, Leonardo Rigutini, Ernesto Di Iorio, Achille Globo, Antonio Trevisi

From robots that replace workers to robots that serve as helpful colleagues, the field of robotic automation is experiencing a new trend that represents a huge challenge for component manufacturers.

Decision Making

Neural paraphrasing by automatically crawled and aligned sentence pairs

no code implementations16 Feb 2024 Achille Globo, Antonio Trevisi, Andrea Zugarini, Leonardo Rigutini, Marco Maggini, Stefano Melacci

In this paper we present a method for the automatic generation of large aligned corpora, that is based on the assumption that news and blog websites talk about the same events using different narrative styles.

Sentence Text Generation

BUSTER: a "BUSiness Transaction Entity Recognition" dataset

no code implementations15 Feb 2024 Andrea Zugarini, Andrew Zamai, Marco Ernandes, Leonardo Rigutini

Albeit Natural Language Processing has seen major breakthroughs in the last few years, transferring such advances into real-world business cases can be challenging.

Data Augmentation and Transfer Learning Approaches Applied to Facial Expressions Recognition

no code implementations15 Feb 2024 Enrico Randellini, Leonardo Rigutini, Claudio Sacca'

To measure the generalization ability of the models, we apply extra-database protocol approach, namely we train models on the augmented versions of training dataset and test them on two different databases.

Data Augmentation Transfer Learning

Multi-word Tokenization for Sequence Compression

1 code implementation15 Feb 2024 Leonidas Gee, Leonardo Rigutini, Marco Ernandes, Andrea Zugarini

Large Language Models have proven highly successful at modelling a variety of tasks.

Italian Crossword Generator: Enhancing Education through Interactive Word Puzzles

no code implementations27 Nov 2023 Kamyar Zeinalipour, Tommaso laquinta, Asya Zanollo, Giovanni Angelini, Leonardo Rigutini, Marco Maggini, Marco Gori

On the other hand, for generating crossword clues from a given text, Zero/Few-shot learning techniques were used to extract clues from the input text, adding variety and creativity to the puzzles.

Few-Shot Learning Zero-Shot Learning

Multitask Kernel-based Learning with First-Order Logic Constraints

no code implementations6 Nov 2023 Michelangelo Diligenti, Marco Gori, Marco Maggini, Leonardo Rigutini

In this paper we propose a general framework to integrate supervised and unsupervised examples with background knowledge expressed by a collection of first-order logic clauses into kernel machines.

Multi-Task Learning

SortNet: Learning To Rank By a Neural-Based Sorting Algorithm

no code implementations3 Nov 2023 Leonardo Rigutini, Tiziano Papini, Marco Maggini, Franco Scarselli

Two main approaches exist in literature for the task of learning to rank: 1) a score function, learned by examples, which evaluates the properties of each object yielding an absolute relevance value that can be used to order the objects or 2) a pairwise approach, where a "preference function" is learned using pairs of objects to define which one has to be ranked first.

Learning-To-Rank

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