no code implementations • 21 Dec 2020 • Markus Viljanen, Tapio Pahikkala
The goal of recommender systems is to help users find useful items from a large catalog of items by producing a list of item recommendations for every user.
no code implementations • 11 Sep 2020 • Markus Viljanen, Jukka Vahlo, Aki Koponen, Tapio Pahikkala
In this paper, we use a survey data set of game likes to present content based interaction models that generalize into new games, new players, and both new games and players simultaneously.
1 code implementation • 2 Sep 2020 • Markus Viljanen, Antti Airola, Tapio Pahikkala
Pairwise learning corresponds to the supervised learning setting where the goal is to make predictions for pairs of objects.
no code implementations • 4 Jan 2017 • Markus Viljanen, Antti Airola, Jukka Heikkonen, Tapio Pahikkala
Throughout this paper, we illustrate the application of these methods to real world game development problems on the Hipster Sheep mobile game.
no code implementations • 19 Jun 2015 • Tapio Pahikkala, Markus Viljanen, Antti Airola, Willem Waegeman
We consider the problem of learning regression functions from pairwise data when there exists prior knowledge that the relation to be learned is symmetric or anti-symmetric.