Search Results for author: Michael Buro

Found 8 papers, 1 papers with code

Transformer Based Planning in the Observation Space with Applications to Trick Taking Card Games

no code implementations19 Apr 2024 Douglas Rebstock, Christopher Solinas, Nathan R. Sturtevant, Michael Buro

Traditional search algorithms have issues when applied to games of imperfect information where the number of possible underlying states and trajectories are very large.

Card Games

Inference-Based Deterministic Messaging For Multi-Agent Communication

1 code implementation3 Mar 2021 Varun Bhatt, Michael Buro

In this paper, we first study learning in matrix-based signaling games to empirically show that decentralized methods can converge to a suboptimal policy.

Bayes DistNet -- A Robust Neural Network for Algorithm Runtime Distribution Predictions

no code implementations14 Dec 2020 Jake Tuero, Michael Buro

It can also quantify its uncertainty in its predictions, allowing for algorithm portfolio models to make better informed decisions about which algorithm to run on a particular instance.

Single-Agent Optimization Through Policy Iteration Using Monte-Carlo Tree Search

no code implementations22 May 2020 Arta Seify, Michael Buro

The combination of Monte-Carlo Tree Search (MCTS) and deep reinforcement learning is state-of-the-art in two-player perfect-information games.

Policy Based Inference in Trick-Taking Card Games

no code implementations27 May 2019 Douglas Rebstock, Christopher Solinas, Michael Buro, Nathan R. Sturtevant

Trick-taking card games feature a large amount of private information that slowly gets revealed through a long sequence of actions.

Card Games

Learning Policies from Human Data for Skat

no code implementations27 May 2019 Douglas Rebstock, Christopher Solinas, Michael Buro

In trick-taking card games like Bridge or Skat, large information sets and an inability to advance the simulation without fully determinizing the state make forward search problematic.

Card Games counterfactual +1

Improving Search with Supervised Learning in Trick-Based Card Games

no code implementations22 Mar 2019 Christopher Solinas, Douglas Rebstock, Michael Buro

In trick-taking card games, a two-step process of state sampling and evaluation is widely used to approximate move values.

Card Games

Combining Strategic Learning and Tactical Search in Real-Time Strategy Games

no code implementations11 Sep 2017 Nicolas A. Barriga, Marius Stanescu, Michael Buro

The network is then used to select a script --- an abstract action --- to produce low level actions for all units.

Decision Making Real-Time Strategy Games

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