2 code implementations • 13 Oct 2020 • Thomas Adler, Johannes Brandstetter, Michael Widrich, Andreas Mayr, David Kreil, Michael Kopp, Günter Klambauer, Sepp Hochreiter
On the few-shot datasets miniImagenet and tieredImagenet with small domain shifts, CHEF is competitive with state-of-the-art methods.
2 code implementations • ICLR 2021 • Hubert Ramsauer, Bernhard Schäfl, Johannes Lehner, Philipp Seidl, Michael Widrich, Thomas Adler, Lukas Gruber, Markus Holzleitner, Milena Pavlović, Geir Kjetil Sandve, Victor Greiff, David Kreil, Michael Kopp, Günter Klambauer, Johannes Brandstetter, Sepp Hochreiter
The new update rule is equivalent to the attention mechanism used in transformers.
Immune Repertoire Classification Multiple Instance Learning +1
1 code implementation • NeurIPS 2020 • Michael Widrich, Bernhard Schäfl, Hubert Ramsauer, Milena Pavlović, Lukas Gruber, Markus Holzleitner, Johannes Brandstetter, Geir Kjetil Sandve, Victor Greiff, Sepp Hochreiter, Günter Klambauer
We show that the attention mechanism of transformer architectures is actually the update rule of modern Hopfield networks that can store exponentially many patterns.
1 code implementation • 25 Mar 2020 • Markus Hofmarcher, Andreas Mayr, Elisabeth Rumetshofer, Peter Ruch, Philipp Renz, Johannes Schimunek, Philipp Seidl, Andreu Vall, Michael Widrich, Sepp Hochreiter, Günter Klambauer
Due to the current severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2) pandemic, there is an urgent need for novel therapies and drugs.
no code implementations • 25 Sep 2019 • Leila Arras, Jose A. Arjona-Medina, Michael Widrich, Grégoire Montavon, Michael Gillhofer, Klaus-Robert Müller, Sepp Hochreiter, Wojciech Samek
While neural networks have acted as a strong unifying force in the design of modern AI systems, the neural network architectures themselves remain highly heterogeneous due to the variety of tasks to be solved.
2 code implementations • NeurIPS 2019 • Jose A. Arjona-Medina, Michael Gillhofer, Michael Widrich, Thomas Unterthiner, Johannes Brandstetter, Sepp Hochreiter
In MDPs the Q-values are equal to the expected immediate reward plus the expected future rewards.
Ranked #9 on Atari Games on Atari 2600 Bowling
2 code implementations • 1 Jun 2016 • Michael Treml, Jose A. Arjona-Medina, Thomas Unterthiner, Rupesh Durgesh, Felix Friedmann, Peter Schuberth, Andreas Mayr, Martin Heusel, Markus Hofmarcher, Michael Widrich, Bernhard Nessler, Sepp Hochreiter
We propose a novel deep network architecture for image segmentation that keeps the high accuracy while being efficient enough for embedded devices.