no code implementations • 22 Apr 2024 • Safa C. Medin, Gengyan Li, Ruofei Du, Stephan Garbin, Philip Davidson, Gregory W. Wornell, Thabo Beeler, Abhimitra Meka
3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts$\unicode{x2014}$photorealism, efficiency, compatibility, and configurability.
no code implementations • 19 Feb 2024 • Christian Reiser, Stephan Garbin, Pratul P. Srinivasan, Dor Verbin, Richard Szeliski, Ben Mildenhall, Jonathan T. Barron, Peter Hedman, Andreas Geiger
Third, we minimize the binary entropy of the opacity values, which facilitates the extraction of surface geometry by encouraging opacity values to binarize towards the end of training.
no code implementations • 6 Apr 2022 • Erroll Wood, Tadas Baltrusaitis, Charlie Hewitt, Matthew Johnson, Jingjing Shen, Nikola Milosavljevic, Daniel Wilde, Stephan Garbin, Chirag Raman, Jamie Shotton, Toby Sharp, Ivan Stojiljkovic, Tom Cashman, Julien Valentin
By fitting a morphable model to these dense landmarks, we achieve state-of-the-art results for monocular 3D face reconstruction in the wild.
Ranked #1 on 3D Face Reconstruction on Florence (RMSE Indoor metric)